

Decks with Nightmare (or even Duplication potion) and decent damage output can use this to remain essentially invincible for the entirety of the longest fights in the game. Even without Nightmare, you can hold it until the enemy has started to scale up a bit, and then play it to take no damage for the last three turns of the fight.

Effectively three turns of invincibility that you can use to deploy more power cards or to deal damage. Try to have a plan to win the fight once your Intangible wears off.







































