Background

Thrumming Hatchet

Deal 11 damage. At the start of your next turn, return this to your Hand.
N/A
Attack
1
Uncommon

Thrumming Hatchet+UPGRADED

Deal 14 damage. At the start of your next turn, return this to your Hand.
Jorbs
Jorbs
Jorbs
I like the look of this card a lot, and I love how it pushes you toward a unique sort of deck where you're playing a single medium-strength Attack regularly while presumably trying to stay alive or scale up with the rest of your energy. I don't know how great it will end up being, but at minimum a 1-cost Attack that deals 12 is always going to be passable at the start of a run.
Baalorload
Baalorload
Baalorlord
A reasonably-efficient attack that makes itself continually available as long as you keep playing it. Especially useful if discounted or if your deck is thin on attack cards.