Background

Second Wind

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Ironclad
Skill
1
Uncommon

Second Wind+UPGRADED

Exhaust all non-Attack cards in your Hand. Gain 7 Block for each card Exhausted.
Jorbs
Jorbs
Jorbs
One of the most broken Ironclad cards, Second Wind lets you get rid of all your Skills, Powers, Curses, and any Statuses enemies generate. You can hold onto a couple of Skills by playing them before playing Second Wind, and end up with a very powerful few cards left toward the end of the fight. It also plays nicely with Feel No Pain for creating huge amounts of Block.