Blur

Blur

Gain 5 Block. Block is not removed at the start of your next turn.
Character
Silent
Type
Skill
Cost
1
Rarity
Uncommon

Blur+UPGRADED

Gain 8 Block. Block is not removed at the start of your next turn.
Jorbs
Jorbs
Jorbs
Blur can become a solid card off the back of a little uncontrolled Block generation. Something like Anchor which always makes you Block on turn 1, or Horn Cleat for turn 2. Since those relics don't necessarily end up generating Block on a turn you're actually being attacked, having them makes it more exciting to put Blur into your deck, since it has a huge potential upside of carrying the Block to a relevant turn. Later in the game, Blur fits into decks which generate lots of consistent block as well, because making 30 block per turn (for example) is awkward against an enemy which attacks for 10 and then 50 the next turn, which does happen sometimes. Look to add Blur to decks like that which have the ability to draw it on useful turns with at least some consistency.
Baalorlord
Baalorlord
Baalorlord
A deceptively useful secondary effect. If you play multiple copies of Blur your block is retained for additional turns. Great with Burst.