The latest beta patch for Slay the Spire 2 adds a ton of new cards in multiplayer as its headline change to the game, with many card adjustments and small mechanical changes, including fixes to some modding tools.
Check out our previous beta patch note rundowns below to trace the development changes in full:
- v0.107.1 – Main Branch Update
- v0.107.0
- v0.106.0
- v0.105.0
- v0.104.0
- v0.103.2 - Main Branch Update
- v0.103.1
- v0.103.0
- v0.102.0
Slay the Spire 2 v0.108.0 Beta Branch Patch Notes – Key Insights
Content Changes
Big multiplayer card batch – Mega Crit added a large set of new multiplayer-exclusive cards in v0.108.0. You can check out the full list under Card Changes below.
Modding tool adjustments – The previous main branch update added Steam Workshop support to Slay the Spire 2, and the devs are continuing to make modifications and add new tools for modders. Previously, modded save files started from scratch as a precautionary measure (which made people think their progress was wiped); now, the existing unmodded saves will copy over to the modded ones, but they are still saved separately. These changes are headed to the main branch soon.
Doom timing overhaul – As a narrow cross-character interaction, end-of-turn Orb passives and
Regen Potion now trigger before Doom resolves. This means self-Doom effects like Neurosurge) won’t actually kill you if an Orb passive would kill the last remaining enemy, or if some effect would give you enough health to survive the application of the next Doom stack.
Balance Changes
Enemy Changes
- Torch Head Amalgam buffed (increased damage at Ascension 9).
- Weak Tackle damage: 14(15) to 14(16).
- Tackle damage: 18(19) to 18(22).
Potion & Relic Changes
Regen Potion’s healing now triggers before Doom, as discussed above.
Divine Destiny buff: Star gain increased from 6 to 7.
Card Changes – Singleplayer
Ironclad
- Colossus Block nerf: 5(8) to 4(7)
- Crimson Mantle Block nerf: 8(10) to 7(10)

- Howl from Beyond damage buff: 16(21) to 18(24)
- Setup Strike Strength buff: 2(3) to 3(4)
Silent
- Outbreak rework: now deals 3(4) damage to ALL enemies whenever you apply Poison (this was 15 damage on every third Poison application, so this is a significant buff)
- Anticipate Dexterity buff: 2(3) to 2(4)

- Flick-Flack damage buff: 6(8) to 7(9)
- Tracking nerf: Weak enemies now take 50% more damage from Attacks (was double damage)
Regent
- Devastate damage buff: 30(40) to 35(45)

Necrobinder
- Haunt HP loss buff: 6(8) to 7(9)

- Reave damage buff: 9(11) to 10(13)
- Soul Storm additional damage buff: 2(3) to 4(6)
Defect
- Compact Fuel token nerf: no longer draws cards; upgrade now grants 1 additional Energy (instead of increased card draw)
- Momentum Strike damage buff: 10(13) to 11(15)

- Scrape change: no longer discards cards whose energy costs are temporarily set to 0 by global effects
- Shatter change: now Exhausts
Card Changes – Multiplayer
Ironclad
- Midnight added: Rare Attack, Cost 12 – "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
- Blaze added: Uncommon Skill, Cost 2 – "Give another player 5(7) Strength."
- Outrage added: Uncommon Attack, Cost 0 – "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
- Tank rework: now "Take 50% additional damage from enemies. Allies take 50% less damage from enemies." (was double and half)
Silent
- Blade Symphony added: Uncommon Skill, Cost 1 – "Add 2(3) Shivs to ALL players' Hands."
- Concoct added: Uncommon Skill, Cost 0 – "Another player's Attacks apply 3(4) Poison this turn."
- Fade added: Uncommon Skill, Cost 0 – "Retain. Another player gains 6(9) Dexterity this turn."
- Flanking rarity change: Uncommon to Rare
Regent
- Plot added: Uncommon Skill, Cost 1 – "Next turn, ALL players draw 2(3) cards."
- Constellation added: Uncommon Skill, Cost 0 – "Another player draws 1 card, gains [E], and gains 9(12) Block."
Necrobinder
- Underworld added: Uncommon Skill, Cost 2 – "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
- Soulbound added: Uncommon Power, Cost 1 – "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
- Cacophony added: Rare Power, Cost 2 – "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
- Legion of Bone change: no longer Exhausts
Defect
- Hibernate added: Uncommon Skill, Cost 2 – "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
- One For All added: Rare Power, Cost 1 – "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
- Imitation Learning added: Rare Skill, Cost 1 – "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
- Ignition rarity change: Rare to Uncommon
Colorless
- The Ball added: Uncommon Attack, Cost 1 – "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
- Beacon of Hope cost nerf: 1 to 2
You can read the full list of changes on Steam. You can also look back at the previous beta patch notes to see how these changes were incrementally made over the previous two months.

Absey32’s impressions of the v0.108.0 patch
"It'll be awkward lining up Compact with both a Status card and something impactful to saturate the extra energy. The nerf doesn't address the actual problem of trivializing the only real late-game threat, Aeonglass. I'll still be snap-clicking it for that alone. Nightmare no longer being generated in combat shows the direction Mega Crit is heading to prevent extreme stalling. I'm excited for more forms of card duplication to get a similar treatment."
Absey32 is a writer and streamer passionate about roguelites, arena shooters, consumer tech, and discovering music.


























