Background

The Hunt

Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
Silent
Attack
1
Rare

The Hunt+UPGRADED

Deal 15 damage. If Fatal, gain an additional card reward. Exhaust.
Jorbs
Jorbs
Jorbs
In runs where The Hunt gets going early, you'll be offered almost twice as many cards as usual. That means that having a good idea of how to win off of an increased number of card rewards (rather than off of Relics or Potions for example) is important. A couple of ideas: take extra scaling Powers like Footwork and Afterimage and become invincible, or take lots of card draw and energy and get to a point where you're playing dozens of cards per turn. And keep in mind that you don't have to take as many mediocre cards; you can wait a little longer for the stronger ones. Also, keep in mind that killing a Boss with this gives an extra Rare card reward, not just the regular card reward.