Tactician

Tactician

Sly. Gain Silent Energy.
Character
Silent
Type
Skill
Cost
3
Rarity
Uncommon

Tactician+UPGRADED

Sly. Gain Silent EnergySilent Energy.
Jorbs
Jorbs
Jorbs
Tactician is probably Silent's best way to break Sly synergies. Making it so Acrobatics not only draws you cards and discards a Sly card, but also gains you energy so you can keep playing more copies of it is very powerful. It's also a useful card for putting together big turns with cards like Malaise sometimes. Awkward to take in Act 1, where consistent damage and block are so important, but it's a card I hope will be strong by the time I reach Act 3. Very good upgrade; doubling the effect of the card is a lot.