Footwork

Footwork

Gain 2 Dexterity.
Character
Silent
Type
Power
Cost
1
Rarity
Uncommon

Footwork+UPGRADED

Gain 3 Dexterity.
Jorbs
Jorbs
Jorbs
One of Silent's defining cards. Grab a Footwork or two and a way to duplicate them and her Block generation can get out of control quite quickly. A great card to pair with scaling damage (like Noxious Fumes, or really any other sort of Poison) since it'll make it much easier to stay alive until the damage takes down the enemies. Definitely a card which is a bit more exciting in Act 2 and 3 where fights go a bit longer and your deck is a bit more built out than in Act 1 where you often have to race to kill elites as quickly as you can.