

Feed
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
- Character
- Ironclad
- Type
- Attack
- Cost
- 1
- Rarity
- Rare
Feed+UPGRADED
Deal 12 damage. If Fatal, raise your Max HP by 4. Exhaust.

A very powerful effect for any build that can handle taking Hallway Fights. Worth noting that Feed will heal you for 3/4 when it gives you the 3/4 Max HP as well, so this card provides a little Healing as you go up the Spire. Campfires also heal you for a percentage of your Max HP, so the more times you've fed on an enemy, the more health you can get from them. On occasion you can even copy Feed to play it on more than one enemy in the same fight. The power card "Juggling" is one way to do this, for example. Decks with more Max HP get to build slower strategies for later in the game. It's okay for it to take a couple of turns for you to set up if you have 100+ HP that the enemy won't be able to get through anyway.



















