Slay the Spire 2
StS2 Overlay
Cards
Game Info
Editorial
Jorbs Colorless Tier List
By Jorbs
Last Updated:
August 1, 2026
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S
Skill
Dark Shackles
A
Skill
Catastrophe
B
Attack
Dramatic Entrance
C
Power
Automation
D
Skill
Impatience
0
Enemy loses 9
Strength
this turn.
Exhaust
.
Skill
Discovery
Skill
Finesse
Attack
Flash of Steel
0
Skill
Panic Button
Skill
Shockwave
Skill
Splash
Skill
Master of Strategy
0
Skill
Huddle Up
1
Power
Beacon of Hope
1
2
Play 2 random cards from your
Draw Pile
.
Skill
Equilibrium
Power
Fasten
Attack
Fisticuffs
1
Power
Panache
0
Skill
Production
0
Power
Prowess
1
Skill
Thinking Ahead
Skill
Ultimate Defend
1
Power
Eternal Armor
Attack
Jackpot
Power
Mayhem
Power
Rolling Boulder
Skill
Secret Technique
Skill
Rally
2
Skill
Believe in You
0
Attack
Gang Up
1
Attack
Tag Team
2
Skill
Mimic
1
0
Innate
.
Deal 11 damage to ALL enemies.
Exhaust
.
Skill
Jack of All Trades
Attack
Omnislice
Skill
Prolong
Attack
Seeker Strike
Attack
Ultimate Strike
1
Skill
Alchemize
Skill
Anointed
Power
Calamity
Power
Entropy
1
Attack
Gold Axe
1
Skill
Hidden Gem
Power
Nostalgia
Attack
Salvo
Skill
Scrawl
Skill
Secret Weapon
Skill
The Gambit
Skill
Coordinate
1
Skill
Intercept
1
Attack
Knockdown
3
1
Every 10 cards you draw, gain
.
Power
Prep Time
1
Skill
Purity
Power
Stratagem
Skill
The Bomb
2
Attack
Thrumming Hatchet
Attack
Volley
X
Skill
Beat Down
3
Attack
Bolas
Attack
Hand of Greed
Attack
Rend
2
Skill
Lift
1
0
If you have no Attacks in your
Hand
, draw 2 cards.
Attack
Mind Blast
Skill
Restlessness
1
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
0
Gain 4
Block
.
Draw 1 card.
Deal 5 damage.
Draw 1 card.
0
Gain 30
Block
.
You cannot gain
Block
from cards for 2 turns.
Exhaust
.
2
Apply 3
Weak
and
Vulnerable
to ALL enemies.
Exhaust
.
1
Choose 1 of 3 random Attacks from another character to add into your
Hand
. It's free to play this turn.
Draw 3 cards.
Exhaust
.
ALL players draw 2 cards.
Exhaust
.
Whenever you gain
Block
on your turn, other players gain half that much
Block
.
2
Gain 13
Block
.
Retain
your
Hand
this turn.
1
Gain an additional 4
Block
from Defend cards.
Deal 7 damage.
Gain
Block
equal to damage dealt.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain
.
Exhaust
.
Gain 1
Strength
.
Gain 1
Dexterity
.
0
Draw 2 cards.
Put 1 card from your
Hand
on top of your
Draw Pile
.
Exhaust
.
Gain 11
Block
.
3
Gain 9
Plating
.
3
Deal 25 damage.
Add 3 random 0
cards into your
Hand
.
2
At the start of your turn, play the top card of your
Draw Pile
.
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
0
Put a Skill from your
Draw Pile
into your
Hand
.
Exhaust
.
ALL players gain 12
Block
.
Another player gains
.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Gain
Block
equal to the
Block
on another player.
Exhaust
.
0
Add 1 random Colorless card into your
Hand
.
Exhaust
.
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
0
Next turn, gain
Block
equal to your current
Block
.
Exhaust
.
1
Deal 9 damage.
Choose 1 of 3 cards in your
Draw Pile
to add into your
Hand
.
Deal 14 damage.
1
Procure a random potion.
Exhaust
.
1
Put every
Rare
card from your
Draw Pile
into your
Hand
.
Exhaust
.
3
Whenever you play an Attack, add a random Attack into your
Hand
.
At the start of your turn,
Transform
1 card in your
Hand
.
Deal damage equal to the number of cards played this combat.
1
A random card without
Replay
in your
Draw Pile
gains
Replay
2.
1
The first Attack or Skill you play each turn is placed on top of your
Draw Pile
.
1
Deal 12 damage.
Retain
your
Hand
this turn.
1
Draw cards until your
Hand
is full.
Exhaust
.
0
Put an Attack from your
Draw Pile
into your
Hand
.
Exhaust
.
0
Gain 50
Block
.
If you take unblocked attack damage this combat, die.
Give another player 5
Strength
this turn.
Gain 9
Block
.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Deal 10 damage.
The enemy takes double damage from other players this turn.
At the start of your turn, gain 4
Vigor
.
0
Retain
.
Exhaust up to 3 cards in your
Hand
.
Exhaust
.
1
Whenever you shuffle your
Draw Pile
, choose a card from it to put into your
Hand
.
At the end of 3 turns, deal 40 damage to ALL enemies.
1
Deal 11 damage.
At the start of your next turn, return this to your
Hand
.
Deal 10 damage to a random enemy X times.
Play 3 random Attacks from your
Discard Pile
.
0
Deal 3 damage.
At the start of your next turn, return this to your
Hand
.
2
Deal 20 damage.
If
Fatal
, gain 20
Gold
.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Give another player 11
Block
.
1
Innate
.
Deal damage equal to the number of cards in your
Draw Pile
.
0
Retain
.
If your
Hand
is empty, draw 2 cards and gain
.