Slay the Spire 2
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Jorbs Ironclad Tier List
By Jorbs
Last Updated:
May 26, 2026
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S
Skill
Tremble
1
Apply 3
Vulnerable
.
Exhaust
.
Attack
Ashen Strike
1
Deal 6 damage.
Deals 3 additional damage for each card in your
Exhaust
Pile.
Skill
Dominate
1
Apply 1
Vulnerable
.
Gain 1
Strength
for each
Vulnerable
on the enemy.
Exhaust
.
Power
Inferno
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Skill
Offering
0
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust
.
Attack
Fiend Fire
2
Exhaust
your
Hand
.
Deal 7 damage for each card
Exhausted
.
Exhaust
.
Attack
Feed
1
Deal 10 damage.
If
Fatal
, raise your Max HP by 3.
Exhaust
.
Power
Crimson Mantle
1
At the start of your turn, lose 1 HP and gain 8
Block
.
Attack
Break
1
Deal 20 damage.
Apply 5
Vulnerable
.
Skill
Colossus
1
Gain 5
Block
.
You receive 50% less damage from
Vulnerable
enemies this turn.
Skill
Flame Barrier
2
Gain 12
Block
.
Whenever you are attacked this turn, deal 4 damage back.
Attack
Dismantle
1
Deal 8 damage.
If the enemy is
Vulnerable
, hits twice.
Skill
Taunt
1
Gain 7
Block
.
Apply 1
Vulnerable
.
Power
Unmovable
2
The first time you gain
Block
from a card each turn, double the amount gained.
Attack
Pommel Strike
1
Deal 9 damage.
Draw 1 card.
Skill
Blood Wall
2
Lose 2 HP.
Gain 16
Block
.
A
Attack
Flash of Steel
0
Deal 5 damage.
Draw 1 card.
Skill
Battle Trance
0
Draw 3 cards.
You cannot draw additional cards this turn.
Attack
Bully
0
Deal 4 damage.
Deals 2 additional damage for each
Vulnerable
on the enemy.
Attack
Cinder
2
Deal 18 damage.
Exhaust
1 card at random.
Power
Feel No Pain
1
Whenever a card is
Exhausted
, gain 3
Block
.
Skill
Evil Eye
1
Gain 8
Block
.
Gain another 8
Block
if you have
Exhausted
a card this turn.
Power
Vicious
1
Whenever you apply
Vulnerable
, draw 1 card.
Skill
Impervious
2
Gain 30
Block
.
Exhaust
.
Skill
Brand
0
Lose 1 HP.
Exhaust
1 card.
Gain 1
Strength
.
Skill
Forgotten Ritual
1
If you
Exhausted
a card this turn, gain
.
Exhaust
.
Attack
Thrash
1
Deal 4 damage twice.
Exhaust
a random Attack in your
Hand
and add its damage to this card.
Skill
Second Wind
1
Exhaust
all non-Attack cards in your
Hand
. Gain 5
Block
for each card
Exhausted
.
Skill
Armaments
1
Gain 5
Block
.
Upgrade
a card in your
Hand
.
Skill
Dual Wield
1
Choose an Attack or Power card. Add a copy of that card into your
Hand
.
Skill
True Grit
1
Gain 7
Block
.
Exhaust
1 card at random.
Skill
Demonic Shield
0
Lose 1 HP.
Give another player
Block
equal to your
Block
.
Exhaust
.
B
Attack
Molten Fist
1
Deal 10 damage.
Double the enemy's
Vulnerable
.
Exhaust
.
Skill
Burning Pact
1
Exhaust
1 card.
Draw 2 cards.
Attack
Iron Wave
1
Gain 5
Block
.
Deal 5 damage.
Attack
Uppercut
2
Deal 13 damage.
Apply 1
Weak
.
Apply 1
Vulnerable
.
Attack
Mangle
3
Deal 15 damage.
Enemy loses 10
Strength
this turn.
Skill
Bloodletting
0
Lose 3 HP.
Gain
.
Attack
Perfected Strike
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Attack
Setup Strike
1
Deal 7 damage.
Gain 2
Strength
this turn.
Attack
Hemokinesis
1
Lose 2 HP.
Deal 15 damage.
Skill
Infernal Blade
1
Add a random Attack into your
Hand
. It's free to play this turn.
Exhaust
.
Power
Stone Armor
1
Gain 4
Plating
.
Power
Aggression
1
At the start of your turn, put a random Attack from your
Discard Pile
into your
Hand
and
Upgrade
it.
Skill
Rage
0
Whenever you play an Attack this turn, gain 3
Block
.
Skill
Cascade
X
Play the top X cards of your
Draw Pile
.
Skill
One-Two Punch
1
This turn, your next Attack is played an extra time.
Attack
Pact's End
0
Can only be played if you have 3 or more cards in your
Exhaust
Pile.
Deal 17 damage to ALL enemies.
Skill
Primal Force
0
Transform all Attacks in your
Hand
into
Giant Rock
.
Power
Cruelty
1
Vulnerable
enemies take an additional 25% damage.
Attack
Clash
0
Can only be played if every card in your
Hand
is an Attack.
Deal 14 damage.
Skill
Stoke
1
Exhaust
your
Hand
.
Add 1 random card into your
Hand
for each card
Exhausted
.
Skill
Expect a Fight
2
Gain
for each Attack in your
Hand
.
You cannot gain
additional
this turn.
Power
Corruption
3
Skills cost 0
.
Whenever you play a Skill,
Exhaust
it.
Attack
Anger
0
Deal 6 damage.
Add a copy of this card into your
Discard Pile
.
Power
Rupture
1
Whenever you lose HP on your turn, gain 1
Strength
.
Skill
Entrench
2
Double your
Block
.
Attack
Howl from Beyond
3
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your
Exhaust
Pile, play it.
C
Attack
Bash
2
Deal 8 damage.
Apply 2
Vulnerable
.
Attack
Strike
1
Deal 6 damage.
Attack
Fight Me!
2
Deal 5 damage twice.
Gain 3
Strength
.
The enemy gains 1
Strength
.
Attack
Bludgeon
3
Deal 32 damage.
Power
Pyre
2
Gain
at the start of each turn.
Attack
Whirlwind
X
Deal 5 damage to ALL enemies X times.
Attack
Stomp
3
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Attack
Unrelenting
2
Deal 12 damage.
The next Attack you play costs 0
.
Skill
Shrug It Off
1
Gain 8
Block
.
Draw 1 card.
Power
Barricade
3
Block
is not removed at the start of your turn.
Attack
Body Slam
1
Deal damage equal to your
Block
.
Attack
Breakthrough
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Attack
Thunderclap
1
Deal 4 damage and apply 1
Vulnerable
to ALL enemies.
Attack
Twin Strike
1
Deal 5 damage twice.
Power
Juggling
1
Add a copy of the third Attack you play each turn into your
Hand
.
Attack
Spite
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Power
Stampede
2
At the end of your turn, 1 random Attack in your
Hand
is played against a random enemy.
Power
Demon Form
3
At the start of your turn, gain 2
Strength
.
Skill
Not Yet
2
Heal 10 HP.
Exhaust
.
Attack
Conflagration
1
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Power
Dark Embrace
2
Whenever a card is
Exhausted
,
draw 1 card.
Attack
Headbutt
1
Deal 9 damage.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Power
Inflame
1
Gain 2
Strength
.
Attack
Sword Boomerang
1
Deal 3 damage to a random enemy 3 times.
Attack
Tear Asunder
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Power
Drum of Battle
0
Draw 2 cards.
At the start of your turn,
Exhaust
the top card of your
Draw Pile
.
Power
Juggernaut
2
Whenever you gain
Block
, deal 5 damage to a random enemy.
Power
Tank
1
Take double damage from enemies.
Allies take half damage from enemies.
D
Skill
Defend
1
Gain 5
Block
.
Skill
Havoc
1
Play the top card of your
Draw Pile
and
Exhaust
it.
Power
Hellraiser
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Attack
Rampage
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Attack
Pillage
1
Deal 6 damage.
Draw cards until you draw a non-Attack card.