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Jorbs Ironclad Tier List

By Jorbs
Jorbs
Last Updated: May 26, 2026
S
SkillTremble1
Apply 3 Vulnerable.
Exhaust.
AttackAshen Strike1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
SkillDominate1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
PowerInferno1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
SkillOffering0
Lose 6 HP.
Gain Ironclad EnergyIronclad Energy.
Draw 3 cards.
Exhaust.
AttackFiend Fire2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
AttackFeed1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
PowerCrimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.
AttackBreak1
Deal 20 damage.
Apply 5 Vulnerable.
SkillColossus1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
SkillFlame Barrier2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
AttackDismantle1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
SkillTaunt1
Gain 7 Block.
Apply 1 Vulnerable.
PowerUnmovable2
The first time you gain Block from a card each turn, double the amount gained.
AttackPommel Strike1
Deal 9 damage.
Draw 1 card.
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
A
AttackFlash of Steel0
Deal 5 damage.
Draw 1 card.
SkillBattle Trance0
Draw 3 cards.
You cannot draw additional cards this turn.
AttackBully0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
AttackCinder2
Deal 18 damage.
Exhaust 1 card at random.
PowerFeel No Pain1
Whenever a card is Exhausted, gain 3 Block.
SkillEvil Eye1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
PowerVicious1
Whenever you apply Vulnerable, draw 1 card.
SkillImpervious2
Gain 30 Block.
Exhaust.
SkillBrand0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
SkillForgotten Ritual1
If you Exhausted a card this turn, gainIronclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
AttackThrash1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
SkillSecond Wind1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
SkillArmaments1
Gain 5 Block.
Upgrade a card in your Hand.
SkillDual Wield1
Choose an Attack or Power card. Add a copy of that card into your Hand.
SkillTrue Grit1
Gain 7 Block.
Exhaust 1 card at random.
SkillDemonic Shield0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
B
AttackMolten Fist1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
SkillBurning Pact1
Exhaust 1 card.
Draw 2 cards.
AttackIron Wave1
Gain 5 Block.
Deal 5 damage.
AttackUppercut2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
AttackMangle3
Deal 15 damage.
Enemy loses 10 Strength this turn.
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
AttackPerfected Strike2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
AttackSetup Strike1
Deal 7 damage.
Gain 2 Strength this turn.
AttackHemokinesis1
Lose 2 HP.
Deal 15 damage.
SkillInfernal Blade1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
PowerStone Armor1
Gain 4 Plating.
PowerAggression1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
SkillRage0
Whenever you play an Attack this turn, gain 3 Block.
SkillCascadeX
Play the top X cards of your Draw Pile.
SkillOne-Two Punch1
This turn, your next Attack is played an extra time.
AttackPact's End0
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
SkillPrimal Force0
Transform all Attacks in your Hand into Giant Rock.
PowerCruelty1
Vulnerable enemies take an additional 25% damage.
AttackClash0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
SkillStoke1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
SkillExpect a Fight2
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.
PowerCorruption3
Skills cost 0 Ironclad Energy.
Whenever you play a Skill, Exhaust it.
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
PowerRupture1
Whenever you lose HP on your turn, gain 1 Strength.
SkillEntrench2
Double your Block.
AttackHowl from Beyond3
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
C
AttackBash2
Deal 8 damage.
Apply 2 Vulnerable.
AttackStrike1
Deal 6 damage.
AttackFight Me!2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
AttackBludgeon3
Deal 32 damage.
PowerPyre2
Gain Ironclad Energy at the start of each turn.
AttackWhirlwindX
Deal 5 damage to ALL enemies X times.
AttackStomp3
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
AttackUnrelenting2
Deal 12 damage.
The next Attack you play costs 0 Ironclad Energy.
SkillShrug It Off1
Gain 8 Block.
Draw 1 card.
PowerBarricade3
Block is not removed at the start of your turn.
AttackBody Slam1
Deal damage equal to your Block.
AttackBreakthrough1
Lose 1 HP.
Deal 9 damage to ALL enemies.
AttackThunderclap1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
AttackTwin Strike1
Deal 5 damage twice.
PowerJuggling1
Add a copy of the third Attack you play each turn into your Hand.
AttackSpite0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
PowerStampede2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
PowerDemon Form3
At the start of your turn, gain 2 Strength.
SkillNot Yet2
Heal 10 HP.
Exhaust.
AttackConflagration1
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
PowerDark Embrace2
Whenever a card is Exhausted,
draw 1 card.
AttackHeadbutt1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
PowerInflame1
Gain 2 Strength.
AttackSword Boomerang1
Deal 3 damage to a random enemy 3 times.
AttackTear Asunder2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
PowerDrum of Battle0
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
PowerJuggernaut2
Whenever you gain Block, deal 5 damage to a random enemy.
PowerTank1
Take double damage from enemies.
Allies take half damage from enemies.
D
SkillDefend1
Gain 5 Block.
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
PowerHellraiser2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
AttackRampage1
Deal 9 damage.
Increase this card's damage by 5 this combat.
AttackPillage1
Deal 6 damage.
Draw cards until you draw a non-Attack card.