Slay the Spire 2
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Cards
Game Info
Editorial
Jorbs Ironclad Tier List
By Jorbs
Last Updated:
August 1, 2026
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S
Skill
Tremble
A
Attack
Flash of Steel
B
Attack
C
Attack
Bash
D
Skill
Defend
1
Apply 3
Vulnerable
.
Exhaust
.
Attack
Ashen Strike
Skill
Dominate
Power
Inferno
Skill
Offering
Attack
Fiend Fire
Attack
Feed
Power
Crimson Mantle
Attack
Break
1
Skill
Colossus
Skill
Flame Barrier
Attack
Dismantle
Skill
Taunt
Power
Unmovable
2
Attack
Pommel Strike
Skill
Blood Wall
0
Deal 5 damage.
Draw 1 card.
Skill
Battle Trance
Attack
Bully
0
Attack
Cinder
Power
Feel No Pain
Skill
Evil Eye
Power
Vicious
Skill
Impervious
Skill
Brand
Skill
Forgotten Ritual
Attack
Thrash
Skill
Second Wind
Skill
Armaments
Skill
Dual Wield
Skill
True Grit
1
Skill
Demonic Shield
0
Molten Fist
1
Deal 10 damage.
Double the enemy's
Vulnerable
.
Exhaust
.
Skill
Burning Pact
Attack
Iron Wave
Attack
Uppercut
Attack
Mangle
Skill
Bloodletting
Attack
Perfected Strike
Attack
Setup Strike
1
Attack
Hemokinesis
Skill
Infernal Blade
Power
Stone Armor
Power
Aggression
Skill
Rage
Skill
Cascade
Skill
One-Two Punch
Attack
Pact's End
Skill
Primal Force
Power
Cruelty
Attack
Clash
Skill
Stoke
Skill
Expect a Fight
Power
Corruption
Attack
Anger
Power
Rupture
1
Skill
Entrench
2
Attack
Howl from Beyond
2
Deal 8 damage.
Apply 2
Vulnerable
.
Attack
Strike
1
Attack
Fight Me!
Attack
Bludgeon
3
Power
Pyre
2
Attack
Whirlwind
Attack
Stomp
Attack
Unrelenting
2
Skill
Shrug It Off
1
Power
Barricade
3
Attack
Body Slam
1
Attack
Breakthrough
1
Attack
Thunderclap
Attack
Twin Strike
1
Power
Juggling
Attack
Spite
0
Power
Stampede
Power
Demon Form
Skill
Not Yet
2
Attack
Conflagration
1
Power
Dark Embrace
2
Attack
Headbutt
Power
Inflame
1
Attack
Sword Boomerang
1
Attack
Tear Asunder
2
Skill
Drum of Battle
1
Power
Juggernaut
Power
Tank
1
1
Gain 5
Block
.
Skill
Havoc
Power
Hellraiser
Attack
Rampage
Attack
Pillage
1
1
Deal 6 damage.
Deals 3 additional damage for each card in your
Exhaust Pile
.
1
Apply 1
Vulnerable
.
Gain 1
Strength
for each
Vulnerable
on the enemy.
Exhaust
.
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
0
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust
.
2
Exhaust
your
Hand
.
Deal 7 damage for each card
Exhausted
.
Exhaust
.
1
Deal 10 damage.
If
Fatal
, raise your Max HP by 3.
Exhaust
.
1
At the start of your turn, lose 1 HP and gain 8
Block
.
Deal 20 damage.
Apply 5
Vulnerable
.
1
Gain 5
Block
.
You receive 50% less damage from
Vulnerable
enemies this turn.
2
Gain 12
Block
.
Whenever you are attacked this turn, deal 4 damage back.
1
Deal 8 damage.
If the enemy is
Vulnerable
, hits twice.
1
Gain 7
Block
.
Apply 1
Vulnerable
.
The first time you gain
Block
from a card each turn, double the amount gained.
1
Deal 9 damage.
Draw 1 card.
2
Lose 2 HP.
Gain 16
Block
.
0
Draw 3 cards.
You cannot draw additional cards this turn.
Deal 4 damage.
Deals 2 additional damage for each
Vulnerable
on the enemy.
2
Deal 18 damage.
Exhaust
1 card at random.
1
Whenever a card is
Exhausted
, gain 3
Block
.
1
Gain 8
Block
.
Gain another 8
Block
if you have
Exhausted
a card this turn.
1
Whenever you apply
Vulnerable
, draw 1 card.
2
Gain 30
Block
.
Exhaust
.
0
Lose 1 HP.
Exhaust
1 card.
Gain 1
Strength
.
1
If you
Exhausted
a card this turn, gain
.
Exhaust
.
1
Deal 4 damage twice.
Exhaust
a random Attack in your
Hand
and add its damage to this card.
1
Exhaust
all non-Attack cards in your
Hand
. Gain 5
Block
for each card
Exhausted
.
1
Gain 5
Block
.
Upgrade
a card in your
Hand
.
1
Choose an Attack or Power card. Add a copy of that card into your
Hand
.
Gain 7
Block
.
Exhaust
1 card at random.
Lose 1 HP.
Give another player
Block
equal to your
Block
.
Exhaust
.
1
Exhaust
1 card.
Draw 2 cards.
1
Gain 5
Block
.
Deal 5 damage.
2
Deal 13 damage.
Apply 1
Weak
.
Apply 1
Vulnerable
.
3
Deal 15 damage.
Enemy loses 10
Strength
this turn.
0
Lose 3 HP.
Gain
.
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deal 7 damage.
Gain 2
Strength
this turn.
1
Lose 2 HP.
Deal 15 damage.
1
Add a random Attack into your
Hand
. It's free to play this turn.
Exhaust
.
1
Gain 4
Plating
.
1
At the start of your turn, put a random Attack from your
Discard Pile
into your
Hand
and
Upgrade
it.
0
Whenever you play an Attack this turn, gain 3
Block
.
X
Play the top X cards of your
Draw Pile
.
1
This turn, your next Attack is played an extra time.
0
If you have 3 or more cards in your
Exhaust Pile
,
deal 17 damage to ALL enemies.
0
Transform all Attacks in your
Hand
into
Giant Rock
.
1
Vulnerable
enemies take an additional 25% damage.
0
Can only be played if every card in your
Hand
is an Attack.
Deal 14 damage.
1
Exhaust
your
Hand
.
Add 1 random card into your
Hand
for each card
Exhausted
.
2
Gain
for each Attack in your
Hand
.
You cannot gain
additional
this turn.
3
Skills cost 0
.
Whenever you play a Skill,
Exhaust
it.
0
Deal 6 damage.
Add a copy of this card into your
Discard Pile
.
Whenever you lose HP on your turn, gain 1
Strength
.
Double your
Block
.
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your
Exhaust Pile
, play it.
Deal 6 damage.
2
Deal 5 damage twice.
Gain 3
Strength
.
The enemy gains 1
Strength
.
Deal 32 damage.
Gain
at the start of each turn.
X
Deal 5 damage to ALL enemies X times.
3
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Deal 14 damage.
The next Attack you play costs 0
.
Gain 8
Block
.
Draw 1 card.
Block
is not removed at the start of your turn.
Deal damage equal to your
Block
.
Lose 1 HP.
Deal 9 damage to ALL enemies.
1
Deal 4 damage and apply 1
Vulnerable
to ALL enemies.
Deal 5 damage twice.
1
Add a copy of the third
Attack
you play each turn into your
Hand
.
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
2
At the end of your turn, 1 random Attack in your
Hand
is played against a random enemy.
3
At the start of your turn, gain 2
Strength
.
Heal 10 HP.
Exhaust
.
Deal 2 damage to ALL enemies 4 times.
Whenever a card is
Exhausted
,
draw 1 card.
1
Deal 9 damage.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Gain 2
Strength
.
Deal 3 damage to a random enemy 3 times.
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Draw 2 cards.
When this card is
Exhausted
, gain
.
2
Whenever you gain
Block
, deal 6 damage to a random enemy.
Take double damage from enemies.
Allies take half damage from enemies.
1
Play the top card of your
Draw Pile
and
Exhaust
it.
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 6 damage.
Draw cards until you draw a non-Attack card.