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Jorbs Defect Tier List

By Jorbs
Jorbs
Last Updated: May 26, 2026
S
AttackClaw0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
PowerFeral2
The first time you play a
0Defect Energy Attack each turn,
return it to your Hand.
SkillGlacier2
Gain 6 Block.
Channel 2 Frost.
SkillCoolheaded1
Channel 1 Frost.
Draw 1 card.
SkillOverclock0
Draw 2 cards.
Add a Burn into your Discard Pile.
AttackAll for One2
Deal 10 damage.
Put ALL 0Defect Energy cards from your Discard Pile into your Hand.
PowerBuffer2
Prevent the next time you would lose HP.
SkillModded0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
SkillSupercritical0
Gain 4Defect Energy.
Exhaust.
PowerBiased Cognition1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
SkillQuadcast1
Evoke your rightmost Orb 4 times.
AttackHelix Drill0
Deal 3 damage for each Defect Energy previously spent this turn.
AttackGo for the Eyes0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
AttackBeam Cell0
Deal 3 damage.
Apply 1 Vulnerable.
AttackFTL0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
SkillBoost Away0
Gain 6 Block.
Add a Dazed into your Discard Pile.
AttackRocket Punch2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 Defect Energy until played.
SkillBoot Sequence0
Innate.
Gain 10 Block.
Exhaust.
SkillHologram1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
SkillSkim1
Draw 3 cards.
SkillEnergy Surge1
ALL players gain Defect EnergyDefect Energy.
Exhaust.
SkillIgnition1
Another player Channels Plasma.
Exhaust.
A
AttackBall Lightning1
Deal 7 damage.
Channel 1 Lightning.
AttackCold Snap1
Deal 6 damage.
Channel 1 Frost.
SkillChill0
Channel 1 Frost for each enemy.
Exhaust.
SkillGenetic Algorithm1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
AttackIce Lance3
Deal 19 damage.
Channel 3 Frost.
PowerMachine Learning1
At the start of your turn, draw 1 additional card.
AttackMeteor Strike5
Deal 24 damage.
Channel 3 Plasma.
SkillReboot0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
PowerTrash to Treasure1
Whenever you create a Status, Channel 1 random Orb.
PowerDefragment1
Gain 1 Focus.
SkillCompact1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
AttackTesla Coil0
Deal 3 damage.
Trigger all Lightning against the enemy.
PowerHello World1
At the start of your turn, add a random Common card into your Hand.
AttackRip and Tear1
Deal 7 damage to a random enemy twice.
B
AttackBarrage1
Deal 5 damage for each Channeled Orb.
AttackFocused Strike1
Deal 9 damage.
Gain 1 Focus this turn.
AttackGunk Up1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
SkillLeap1
Gain 9 Block.
SkillLightning Rod1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
SkillTURBO0
Gain Defect EnergyDefect Energy.
Add a Void into your Discard Pile.
PowerBulk Up2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
PowerCapacitor1
Gain 2 Orb Slots.
SkillFight Through1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
PowerIteration1
The first time you draw a Status each turn, draw 2 cards.
SkillShadow Shield2
Gain 11 Block.
Channel 1 Dark.
PowerSmokestack1
Whenever you create a Status, deal 5 damage to ALL enemies.
PowerCoolant1
At the start of your turn, gain 2 Block for each unique Orb you have.
PowerEcho Form3
Ethereal.
The first card you play each turn is played an extra time.
SkillMulti-CastX
Evoke your rightmost Orb X times.
AttackShatter1
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
SkillSignal Boost1
The next Power you play is played an additional time.
Exhaust.
SkillDualcast1
Evoke your rightmost Orb twice.
PowerLoop1
At the start of your turn, trigger the passive ability of your rightmost Orb.
AttackRebound1
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
SkillStack1
Gain Block equal to the number of cards in your Discard Pile.
C
SkillCharge Battery1
Gain 7 Block.
Next turn, gain Defect Energy.
AttackCompile Driver1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
SkillHotfix0
Gain 2 Focus this turn.
Exhaust.
AttackUproar2
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
SkillDarkness1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
SkillDouble Energy1
Double your Energy.
Exhaust.
SkillGlasswork1
Gain 5 Block.
Channel 1 Glass.
AttackNull2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
AttackRefract3
Deal 9 damage twice.
Channel 2 Glass.
PowerStorm1
Whenever you play a Power, Channel 1 Lightning.
AttackSunder3
Deal 24 damage.
If this kills an enemy, gain Defect EnergyDefect EnergyDefect Energy.
SkillSynchronize1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
SkillTempestX
Channel X Lightning.
PowerThunder1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
SkillWhite Noise1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
AttackAdaptive Strike2
Deal 18 damage.
Add a 0Defect Energy copy of this card into your Discard Pile.
PowerConsuming Shadow2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
AttackHyperbeam2
Deal 26 damage to ALL enemies.
Lose 3 Focus.
SkillRainbow2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
PowerSpinner1
At the start of your turn, Channel 1 Glass.
SkillZap1
Channel 1 Lightning.
D
AttackMomentum Strike1
Deal 10 damage.
Reduce this card's cost to 0 Defect Energy.
AttackSweeping Beam1
Deal 6 damage to ALL enemies.
Draw 1 card.
SkillChaos1
Channel 1 random Orb.
SkillFusion2
Channel 1 Plasma.
PowerHailstorm1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
SkillScavenge1
Exhaust a card.
Next turn, gain Defect EnergyDefect Energy.
AttackScrape1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 Defect Energy.
PowerSubroutine1
Whenever you play a Power, gain Defect Energy.
AttackSynthesis2
Deal 12 damage.
The next Power you play costs 0 Defect Energy.
PowerCreative AI3
At the start of your turn, add a random Power into your Hand.
AttackFlak Cannon2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
SkillVoltaic3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
SkillDefend1
Gain 5 Block.
AttackStrike1
Deal 6 damage.