Untapped.gg Logo
  • Home
  • Getting Started
  • Cards
  • Characters
  • Relics
  • Potions
  • Events
  • Articles
  • Download
Back to top
Untapped.gg Logo
CardsCharactersRelicsPotionsEventsArticlesGetting StartedDiscord Bot
Terms of ServicePrivacy PolicyCookie Settings
Partner With UsTeamCareers

© 2026 All rights reserved.

Baalorlord Defect Tier List

By Baalorlord
Baalorlord
Last Updated: May 21, 2026
S
PowerEcho Form3
Ethereal.
The first card you play each turn is played an extra time.
SkillHologram1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
SkillVoltaic3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
SkillSupercritical0
Gain 4Defect Energy.
Exhaust.
SkillChill0
Channel 1 Frost for each enemy.
Exhaust.
SkillTURBO0
Gain Defect EnergyDefect Energy.
Add a Void into your Discard Pile.
SkillGlacier2
Gain 6 Block.
Channel 2 Frost.
PowerDefragment1
Gain 1 Focus.
SkillModded0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
SkillSkim1
Draw 3 cards.
AttackAll for One2
Deal 10 damage.
Put ALL 0Defect Energy cards from your Discard Pile into your Hand.
AttackCompile Driver1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
AttackGo for the Eyes0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
SkillWhite Noise1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
SkillOverclock0
Draw 2 cards.
Add a Burn into your Discard Pile.
SkillQuadcast1
Evoke your rightmost Orb 4 times.
A
PowerBiased Cognition1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
AttackBeam Cell0
Deal 3 damage.
Apply 1 Vulnerable.
PowerFeral2
The first time you play a
0Defect Energy Attack each turn,
return it to your Hand.
PowerSubroutine1
Whenever you play a Power, gain Defect Energy.
PowerSpinner1
At the start of your turn, Channel 1 Glass.
PowerBuffer2
Prevent the next time you would lose HP.
AttackShatter1
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
AttackIce Lance3
Deal 19 damage.
Channel 3 Frost.
AttackNull2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
SkillShadow Shield2
Gain 11 Block.
Channel 1 Dark.
SkillGlasswork1
Gain 5 Block.
Channel 1 Glass.
AttackBall Lightning1
Deal 7 damage.
Channel 1 Lightning.
AttackCold Snap1
Deal 6 damage.
Channel 1 Frost.
PowerMachine Learning1
At the start of your turn, draw 1 additional card.
PowerBulk Up2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
AttackSunder3
Deal 24 damage.
If this kills an enemy, gain Defect EnergyDefect EnergyDefect Energy.
SkillDarkness1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
SkillGenetic Algorithm1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
PowerCoolant1
At the start of your turn, gain 2 Block for each unique Orb you have.
AttackTesla Coil0
Deal 3 damage.
Trigger all Lightning against the enemy.
SkillBoost Away0
Gain 6 Block.
Add a Dazed into your Discard Pile.
SkillBoot Sequence0
Innate.
Gain 10 Block.
Exhaust.
SkillLightning Rod1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
SkillCharge Battery1
Gain 7 Block.
Next turn, gain Defect Energy.
AttackBarrage1
Deal 5 damage for each Channeled Orb.
AttackRefract3
Deal 9 damage twice.
Channel 2 Glass.
AttackGunk Up1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
AttackFocused Strike1
Deal 9 damage.
Gain 1 Focus this turn.
SkillHotfix0
Gain 2 Focus this turn.
Exhaust.
SkillSynchronize1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
PowerTrash to Treasure1
Whenever you create a Status, Channel 1 random Orb.
AttackRocket Punch2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 Defect Energy until played.
SkillEnergy Surge1
ALL players gain Defect EnergyDefect Energy.
Exhaust.
B
SkillSignal Boost1
The next Power you play is played an additional time.
Exhaust.
PowerIteration1
The first time you draw a Status each turn, draw 2 cards.
PowerSmokestack1
Whenever you create a Status, deal 5 damage to ALL enemies.
AttackMeteor Strike5
Deal 24 damage.
Channel 3 Plasma.
PowerCreative AI3
At the start of your turn, add a random Power into your Hand.
SkillMulti-CastX
Evoke your rightmost Orb X times.
PowerCapacitor1
Gain 2 Orb Slots.
AttackClaw0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
AttackAdaptive Strike2
Deal 18 damage.
Add a 0Defect Energy copy of this card into your Discard Pile.
SkillRainbow2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
AttackFTL0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
PowerThunder1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
SkillCompact1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
SkillFight Through1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
SkillCoolheaded1
Channel 1 Frost.
Draw 1 card.
AttackScrape1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 Defect Energy.
SkillTempestX
Channel X Lightning.
PowerStorm1
Whenever you play a Power, Channel 1 Lightning.
SkillFusion2
Channel 1 Plasma.
SkillScavenge1
Exhaust a card.
Next turn, gain Defect EnergyDefect Energy.
SkillDouble Energy1
Double your Energy.
Exhaust.
AttackFlak Cannon2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
SkillZap1
Channel 1 Lightning.
SkillDualcast1
Evoke your rightmost Orb twice.
SkillIgnition1
Another player Channels Plasma.
Exhaust.
AttackRebound1
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
SkillStack1
Gain Block equal to the number of cards in your Discard Pile.
C
AttackHyperbeam2
Deal 26 damage to ALL enemies.
Lose 3 Focus.
PowerHailstorm1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
SkillChaos1
Channel 1 random Orb.
PowerHello World1
At the start of your turn, add a random Common card into your Hand.
AttackRip and Tear1
Deal 7 damage to a random enemy twice.
AttackSweeping Beam1
Deal 6 damage to ALL enemies.
Draw 1 card.
SkillLeap1
Gain 9 Block.
AttackMomentum Strike1
Deal 10 damage.
Reduce this card's cost to 0 Defect Energy.
AttackHelix Drill0
Deal 3 damage for each Defect Energy previously spent this turn.
AttackSynthesis2
Deal 12 damage.
The next Power you play costs 0 Defect Energy.
SkillDefend1
Gain 5 Block.
D
PowerLoop1
At the start of your turn, trigger the passive ability of your rightmost Orb.
PowerConsuming Shadow2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
SkillReboot0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
AttackUproar2
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
F
AttackStrike1
Deal 6 damage.