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Jorbs Necrobinder Tier List

By Jorbs
Jorbs
Last Updated: August 1, 2026
S
Attack
A
AttackBlight Strike
B
AttackDefile
C
SkillBodyguard
D
AttackStrike
Bone Shards
1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
SkillBorrowed Time
PowerDanse Macabre
PowerSleight of Flesh2
PowerDemesne3
SkillEnd of Days
AttackEradicateX
PowerNeurosurge0
SkillTransfigure
SkillGlimpse Beyond1
1
Deal 8 damage.
Apply Doom equal to damage dealt.
SkillDefy1
SkillInvoke
SkillPull Aggro2
SkillScourge1
AttackSnap
SkillCapture Spirit
SkillDeath's Door
SkillDeathbringer2
AttackDebilitate
SkillDelay2
SkillDirge
SkillEnfeebling Touch1
AttackFetch0
PowerFriendship
PowerLethality1
SkillNo Escape
SkillParse1
AttackPull from Below1
SkillPutrefy1
AttackSeverance
AttackBanshee's Cry
PowerDevour Life1
AttackMisery0
SkillOblivion0
SkillSeance1
SkillShared Fate
SkillUndeath
AttackProtector
SkillLegion of Bone2
1
Ethereal.
Deal 13 damage.
AttackFear1
SkillGrave Warden
AttackGraveblast
SkillNegative Pulse
AttackUnleash
SkillWisp0
AttackBury4
SkillDredge1
PowerHaunt1
SkillMelancholy
PowerPagestorm1
AttackVeilpiercer
PowerCall of the Void
SkillReanimate3
PowerReaper Form
PowerSpirit of Ash1
AttackSqueeze
1
Summon 5.
AttackDrain Power
AttackFlatten
AttackPoke0
AttackReap3
AttackReave1
AttackSculpting Strike
SkillCleanse
PowerCountdown1
AttackDeath March
AttackHigh Five
AttackRight Hand Hand
SkillSpur1
AttackHang1
PowerSentry Mode2
AttackSoul Storm
AttackThe Scythe
AttackTime's Up
PowerForbidden Grimoire
1
Deal 6 damage.
SkillDefend1
SkillAfterlife1
AttackSow1
PowerCalcify1
AttackRattle1
PowerShroud
AttackSic 'Em
SkillEidolon
PowerNecro Mastery2
SkillSacrifice
1
Gain 4Necrobinder Energy.
Cards cost an additional Necrobinder Energy this turn.
1
Whenever you play a card that costs Necrobinder EnergyNecrobinder Energy or more, gain 4 Block.
Whenever you apply a debuff to an enemy, they take 9 damage.
Ethereal.
At the start of your turn, gain Necrobinder Energy and draw 1 additional card.
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Retain.
Deal 11 damage X times.
Gain Necrobinder EnergyNecrobinder EnergyNecrobinder Energy.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
1
Add Replay to a card in your Hand.
It costs an extra Necrobinder Energy.
Exhaust.
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Ethereal.
Gain 6 Block.
Apply 1 Weak.
1
Next turn, Summon 2 and gain Necrobinder EnergyNecrobinder Energy.
Summon 4.
Gain 7 Block.
Apply 13 Doom.
Draw 1 card.
1
Osty deals 7 damage.
Add Retain to a card in your Hand.
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Apply 21 Doom and 1 Weak to ALL enemies.
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Gain 11 Block.
Next turn,
gain Necrobinder Energy.
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Ethereal.
Enemy loses 8 Strength this turn.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
1
Lose 2 Strength.
Gain Necrobinder Energy at the start of each turn.
Ethereal.
The first Attack each turn deals 50% additional damage.
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Ethereal.
Draw 3 cards.
Deal 5 damage for each Ethereal card played this combat.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
9
Deal 33 damage to ALL enemies.
Costs Necrobinder EnergyNecrobinder Energy less for each Ethereal card played this combat.
Whenever you play a Soul, Summon 1.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Whenever you play a card this turn, apply 3 Doom to the enemy.
Ethereal.
Transform a card in your Draw Pile into Soul.
0
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
1
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
ALL players Summon 6.
Exhaust.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
1
Gain 8 Block.
Add a Soul into your Draw Pile.
1
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
1
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Gain Necrobinder Energy.
Exhaust.
Deal 52 damage.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Whenever you play a Soul, a random enemy loses 6 HP.
3
Gain 13 Block.
Reduce this card's cost by Necrobinder Energy whenever ANYONE dies.
Whenever you draw an Ethereal card, draw 1 card.
1
Deal 10 damage.
The next Ethereal card you play costs 0 Necrobinder Energy.
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Summon 20.
Exhaust.
3
Whenever Attacks deal damage, apply that much Doom.
Whenever you play an Ethereal card, gain 4 Block.
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
1
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
2
Osty deals 12 damage.
This card costs 0 Necrobinder Energy if Osty has attacked this turn.
Osty deals 6 damage.
Retain.
Deal 27 damage.
Deal 9 damage.
Add a Soul into your Draw Pile.
1
Deal 9 damage.
Add Ethereal to a card in your Hand.
1
Summon 3.
Exhaust 1 card from your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
2
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
0
Osty deals 4 damage.
Whenever you play a card that costs Necrobinder EnergyNecrobinder Energy or more, return this to your Hand from the Discard Pile.
Retain.
Summon 3.
Osty heals 5 HP.
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
2
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
2
Deal damage equal to the enemy's Doom.
Exhaust.
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Gain 5 Block.
Summon 6.
Exhaust.
Retain.
Deal 8 damage to ALL enemies.
Osty's attacks deal 4 additional damage.
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
1
Whenever you apply Doom, gain 2 Block.
1
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 3.
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.