Slay the Spire 2
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Cards
Game Info
Editorial
Baalorlord Colorless Tier List
By Baalorlord
Last Updated:
July 25, 2026
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S
Skill
Hidden Gem
A
Skill
Master of Strategy
B
Skill
Finesse
C
Power
Eternal Armor
D
Skill
The Gambit
1
A random card without
Replay
in your
Draw Pile
gains
Replay
2.
Skill
Scrawl
1
Skill
Rally
2
Attack
Jackpot
3
Skill
Alchemize
1
Skill
Shockwave
2
Skill
Splash
Power
Fasten
1
Skill
Dark Shackles
0
Skill
Huddle Up
1
0
Draw 3 cards.
Exhaust
.
Skill
Secret Technique
0
Power
Calamity
3
Attack
Hand of Greed
2
Attack
Knockdown
3
Power
Nostalgia
1
Skill
Panic Button
Power
Prowess
1
Attack
Fisticuffs
1
Skill
Lift
1
Skill
Ultimate Defend
1
Skill
Equilibrium
Attack
Ultimate Strike
1
Skill
Discovery
Skill
Production
0
Skill
Believe in You
0
Skill
Prolong
0
Attack
Gang Up
1
Attack
Tag Team
2
0
Gain 4
Block
.
Draw 1 card.
Attack
Flash of Steel
0
Attack
Omnislice
0
Attack
Dramatic Entrance
0
Power
Automation
1
Power
Stratagem
Power
Panache
0
Power
Entropy
1
Power
Mayhem
2
Attack
Rend
2
Attack
Salvo
1
Power
Rolling Boulder
3
Attack
Gold Axe
1
Power
Beacon of Hope
Attack
Thrumming Hatchet
Attack
Mind Blast
1
Attack
Seeker Strike
3
Gain 9
Plating
.
Attack
Bolas
0
Skill
Anointed
Skill
Secret Weapon
0
Skill
Mimic
1
Skill
Restlessness
Skill
Purity
0
Power
Prep Time
1
Attack
Volley
X
Skill
Impatience
0
Skill
Intercept
Skill
Jack of All Trades
0
Skill
The Bomb
2
Skill
Catastrophe
2
0
Gain 50
Block
.
If you take unblocked attack damage this combat, die.
Skill
Beat Down
3
Skill
Thinking Ahead
Skill
Coordinate
1
Draw cards until your
Hand
is full.
Exhaust
.
ALL players gain 12
Block
.
Deal 25 damage.
Add 3 random 0
cards into your
Hand
.
Procure a random potion.
Exhaust
.
Apply 3
Weak
and
Vulnerable
to ALL enemies.
Exhaust
.
1
Choose 1 of 3 random Attacks from another character to add into your
Hand
. It's free to play this turn.
Gain an additional 4
Block
from Defend cards.
Enemy loses 9
Strength
this turn.
Exhaust
.
ALL players draw 2 cards.
Exhaust
.
Put a Skill from your
Draw Pile
into your
Hand
.
Exhaust
.
Whenever you play an Attack, add a random Attack into your
Hand
.
Deal 20 damage.
If
Fatal
, gain 20
Gold
.
Deal 10 damage.
The enemy takes double damage from other players this turn.
The first Attack or Skill you play each turn is placed on top of your
Draw Pile
.
0
Gain 30
Block
.
You cannot gain
Block
from cards for 2 turns.
Exhaust
.
Gain 1
Strength
.
Gain 1
Dexterity
.
Deal 7 damage.
Gain
Block
equal to damage dealt.
Give another player 11
Block
.
Gain 11
Block
.
2
Gain 13
Block
.
Retain
your
Hand
this turn.
Deal 14 damage.
1
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
Gain
.
Exhaust
.
Another player gains
.
Next turn, gain
Block
equal to your current
Block
.
Exhaust
.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Innate
.
Deal 11 damage to ALL enemies.
Exhaust
.
Every 10 cards you draw, gain
.
1
Whenever you shuffle your
Draw Pile
, choose a card from it to put into your
Hand
.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
At the start of your turn,
Transform
1 card in your
Hand
.
At the start of your turn, play the top card of your
Draw Pile
.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deal 12 damage.
Retain
your
Hand
this turn.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Deal damage equal to the number of cards played this combat.
1
Whenever you gain
Block
on your turn, other players gain half that much
Block
.
1
Deal 11 damage.
At the start of your next turn, return this to your
Hand
.
Innate
.
Deal damage equal to the number of cards in your
Draw Pile
.
1
Deal 9 damage.
Choose 1 of 3 cards in your
Draw Pile
to add into your
Hand
.
Deal 3 damage.
At the start of your next turn, return this to your
Hand
.
1
Put every
Rare
card from your
Draw Pile
into your
Hand
.
Exhaust
.
Put an Attack from your
Draw Pile
into your
Hand
.
Exhaust
.
Gain
Block
equal to the
Block
on another player.
Exhaust
.
0
Retain
.
If your
Hand
is empty, draw 2 cards and gain
.
Retain
.
Exhaust up to 3 cards in your
Hand
.
Exhaust
.
At the start of your turn, gain 4
Vigor
.
Deal 10 damage to a random enemy X times.
If you have no Attacks in your
Hand
, draw 2 cards.
1
Gain 9
Block
.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Add 1 random Colorless card into your
Hand
.
Exhaust
.
At the end of 3 turns, deal 40 damage to ALL enemies.
Play 2 random cards from your
Draw Pile
.
Play 3 random Attacks from your
Discard Pile
.
0
Draw 2 cards.
Put 1 card from your
Hand
on top of your
Draw Pile
.
Exhaust
.
Give another player 5
Strength
this turn.