Slay the Spire 2
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Cards
Game Info
Editorial
Baalorlord Ironclad Tier List
By Baalorlord
Last Updated:
July 24, 2026
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S
Skill
Offering
A
Power
B
Skill
Brand
C
Power
Hellraiser
D
Skill
Havoc
0
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust
.
Power
Unmovable
2
Attack
Break
1
Skill
Colossus
Skill
Evil Eye
Skill
Dominate
Power
Dark Embrace
2
Power
Vicious
1
Skill
Bloodletting
0
Attack
Fiend Fire
Skill
Stoke
Attack
Thrash
Attack
Pillage
1
Power
Cruelty
1
Attack
Pommel Strike
1
Skill
Impervious
2
Skill
Rage
0
Attack
Flash of Steel
0
Skill
Finesse
0
Attack
Fisticuffs
1
Skill
Prolong
0
Skill
Panic Button
Skill
Shockwave
2
Power
Calamity
3
Aggression
1
At the start of your turn, put a random Attack from your
Discard Pile
into your
Hand
and
Upgrade
it.
Power
Crimson Mantle
1
Power
Corruption
3
Power
Juggernaut
2
Skill
Not Yet
2
Attack
Pact's End
Power
Pyre
2
Skill
Battle Trance
0
Attack
Feed
1
Skill
One-Two Punch
1
Attack
Anger
Attack
Stomp
3
Attack
Uppercut
2
Attack
Ashen Strike
Attack
Bully
0
Skill
Cascade
X
Skill
Flame Barrier
Skill
Taunt
1
Skill
Shrug It Off
1
Power
Feel No Pain
1
Attack
Fight Me!
Attack
Bludgeon
3
Skill
Expect a Fight
Skill
Burning Pact
1
Attack
Headbutt
Attack
Body Slam
1
Attack
Hemokinesis
1
Attack
Whirlwind
X
Skill
Demonic Shield
Attack
Thrumming Hatchet
1
Skill
Discovery
1
Attack
Hand of Greed
2
0
Lose 1 HP.
Exhaust
1 card.
Gain 1
Strength
.
Attack
Conflagration
1
Attack
Dismantle
1
Attack
Tear Asunder
2
Skill
Primal Force
0
Skill
Forgotten Ritual
Attack
Spite
0
Skill
Infernal Blade
Skill
Second Wind
Power
Rupture
1
Attack
Breakthrough
1
Skill
Armaments
Skill
Blood Wall
2
Skill
True Grit
1
Power
Stone Armor
1
Power
Barricade
3
Power
Stampede
2
Power
Juggling
1
Attack
Unrelenting
2
Attack
Iron Wave
1
Skill
Tremble
1
Attack
Molten Fist
1
Attack
Perfected Strike
2
Attack
Howl from Beyond
Skill
The Gambit
0
Skill
Dual Wield
1
Skill
Entrench
2
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
Inferno
1
Power
Inflame
1
Attack
Cinder
2
Attack
Twin Strike
1
Attack
Rampage
1
Attack
Thunderclap
1
Attack
Setup Strike
1
Attack
Sword Boomerang
1
Attack
Mangle
3
Skill
Drum of Battle
1
Attack
Strike
1
Skill
Defend
1
Attack
Bash
2
Attack
Clash
0
1
Play the top card of your
Draw Pile
and
Exhaust
it.
Power
Tank
1
Power
Demon Form
3
The first time you gain
Block
from a card each turn, double the amount gained.
Deal 20 damage.
Apply 5
Vulnerable
.
1
Gain 5
Block
.
You receive 50% less damage from
Vulnerable
enemies this turn.
1
Gain 8
Block
.
Gain another 8
Block
if you have
Exhausted
a card this turn.
1
Apply 1
Vulnerable
.
Gain 1
Strength
for each
Vulnerable
on the enemy.
Exhaust
.
Whenever a card is
Exhausted
,
draw 1 card.
Whenever you apply
Vulnerable
, draw 1 card.
Lose 3 HP.
Gain
.
2
Exhaust
your
Hand
.
Deal 7 damage for each card
Exhausted
.
Exhaust
.
1
Exhaust
your
Hand
.
Add 1 random card into your
Hand
for each card
Exhausted
.
1
Deal 4 damage twice.
Exhaust
a random Attack in your
Hand
and add its damage to this card.
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Vulnerable
enemies take an additional 25% damage.
Deal 9 damage.
Draw 1 card.
Gain 30
Block
.
Exhaust
.
Whenever you play an Attack this turn, gain 3
Block
.
Deal 5 damage.
Draw 1 card.
Gain 4
Block
.
Draw 1 card.
Deal 7 damage.
Gain
Block
equal to damage dealt.
Next turn, gain
Block
equal to your current
Block
.
Exhaust
.
0
Gain 30
Block
.
You cannot gain
Block
from cards for 2 turns.
Exhaust
.
Apply 3
Weak
and
Vulnerable
to ALL enemies.
Exhaust
.
Whenever you play an Attack, add a random Attack into your
Hand
.
At the start of your turn, lose 1 HP and gain 8
Block
.
Skills cost 0
.
Whenever you play a Skill,
Exhaust
it.
Whenever you gain
Block
, deal 6 damage to a random enemy.
Heal 10 HP.
Exhaust
.
0
If you have 3 or more cards in your
Exhaust Pile
,
deal 17 damage to ALL enemies.
Gain
at the start of each turn.
Draw 3 cards.
You cannot draw additional cards this turn.
Deal 10 damage.
If
Fatal
, raise your Max HP by 3.
Exhaust
.
This turn, your next Attack is played an extra time.
0
Deal 6 damage.
Add a copy of this card into your
Discard Pile
.
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Deal 13 damage.
Apply 1
Weak
.
Apply 1
Vulnerable
.
1
Deal 6 damage.
Deals 3 additional damage for each card in your
Exhaust Pile
.
Deal 4 damage.
Deals 2 additional damage for each
Vulnerable
on the enemy.
Play the top X cards of your
Draw Pile
.
2
Gain 12
Block
.
Whenever you are attacked this turn, deal 4 damage back.
Gain 7
Block
.
Apply 1
Vulnerable
.
Gain 8
Block
.
Draw 1 card.
Whenever a card is
Exhausted
, gain 3
Block
.
2
Deal 5 damage twice.
Gain 3
Strength
.
The enemy gains 1
Strength
.
Deal 32 damage.
2
Gain
for each Attack in your
Hand
.
You cannot gain
additional
this turn.
Exhaust
1 card.
Draw 2 cards.
1
Deal 9 damage.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Deal damage equal to your
Block
.
Lose 2 HP.
Deal 15 damage.
Deal 5 damage to ALL enemies X times.
0
Lose 1 HP.
Give another player
Block
equal to your
Block
.
Exhaust
.
Deal 11 damage.
At the start of your next turn, return this to your
Hand
.
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
Deal 20 damage.
If
Fatal
, gain 20
Gold
.
Deal 2 damage to ALL enemies 4 times.
Deal 8 damage.
If the enemy is
Vulnerable
, hits twice.
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Transform all Attacks in your
Hand
into
Giant Rock
.
1
If you
Exhausted
a card this turn, gain
.
Exhaust
.
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
1
Add a random Attack into your
Hand
. It's free to play this turn.
Exhaust
.
1
Exhaust
all non-Attack cards in your
Hand
. Gain 5
Block
for each card
Exhausted
.
Whenever you lose HP on your turn, gain 1
Strength
.
Lose 1 HP.
Deal 9 damage to ALL enemies.
1
Gain 5
Block
.
Upgrade
a card in your
Hand
.
Lose 2 HP.
Gain 16
Block
.
Gain 7
Block
.
Exhaust
1 card at random.
Gain 4
Plating
.
Block
is not removed at the start of your turn.
At the end of your turn, 1 random Attack in your
Hand
is played against a random enemy.
Add a copy of the third
Attack
you play each turn into your
Hand
.
Deal 14 damage.
The next Attack you play costs 0
.
Gain 5
Block
.
Deal 5 damage.
Apply 3
Vulnerable
.
Exhaust
.
Deal 10 damage.
Double the enemy's
Vulnerable
.
Exhaust
.
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your
Exhaust Pile
, play it.
Gain 50
Block
.
If you take unblocked attack damage this combat, die.
Choose an Attack or Power card. Add a copy of that card into your
Hand
.
Double your
Block
.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Gain 2
Strength
.
Deal 18 damage.
Exhaust
1 card at random.
Deal 5 damage twice.
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 4 damage and apply 1
Vulnerable
to ALL enemies.
Deal 7 damage.
Gain 2
Strength
this turn.
Deal 3 damage to a random enemy 3 times.
Deal 15 damage.
Enemy loses 10
Strength
this turn.
Draw 2 cards.
When this card is
Exhausted
, gain
.
Deal 6 damage.
Gain 5
Block
.
Deal 8 damage.
Apply 2
Vulnerable
.
Can only be played if every card in your
Hand
is an Attack.
Deal 14 damage.
Take double damage from enemies.
Allies take half damage from enemies.
At the start of your turn, gain 2
Strength
.