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Baalorlord Ironclad Tier List

By Baalorlord
Baalorlord
Last Updated: May 21, 2026
S
SkillOffering0
Lose 6 HP.
Gain Ironclad EnergyIronclad Energy.
Draw 3 cards.
Exhaust.
PowerUnmovable2
The first time you gain Block from a card each turn, double the amount gained.
AttackBreak1
Deal 20 damage.
Apply 5 Vulnerable.
SkillColossus1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
SkillEvil Eye1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
SkillDominate1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
PowerDark Embrace2
Whenever a card is Exhausted,
draw 1 card.
PowerVicious1
Whenever you apply Vulnerable, draw 1 card.
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
AttackFiend Fire2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
SkillStoke1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
AttackThrash1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
AttackPillage1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
PowerCruelty1
Vulnerable enemies take an additional 25% damage.
AttackPommel Strike1
Deal 9 damage.
Draw 1 card.
SkillImpervious2
Gain 30 Block.
Exhaust.
SkillRage0
Whenever you play an Attack this turn, gain 3 Block.
AttackFlash of Steel0
Deal 5 damage.
Draw 1 card.
SkillFinesse0
Gain 4 Block.
Draw 1 card.
AttackFisticuffs1
Deal 7 damage.
Gain Block equal to damage dealt.
SkillProlong0
Next turn, gain Block equal to your current Block.
Exhaust.
SkillPanic Button0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
SkillShockwave2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
PowerCalamity3
Whenever you play an Attack, add a random Attack into your Hand.
A
PowerAggression1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
PowerCrimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.
PowerCorruption3
Skills cost 0 Ironclad Energy.
Whenever you play a Skill, Exhaust it.
PowerJuggernaut2
Whenever you gain Block, deal 5 damage to a random enemy.
SkillNot Yet2
Heal 10 HP.
Exhaust.
AttackPact's End0
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
PowerPyre2
Gain Ironclad Energy at the start of each turn.
SkillBattle Trance0
Draw 3 cards.
You cannot draw additional cards this turn.
AttackFeed1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
SkillOne-Two Punch1
This turn, your next Attack is played an extra time.
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
AttackStomp3
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
AttackUppercut2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
AttackAshen Strike1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
AttackBully0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
SkillCascadeX
Play the top X cards of your Draw Pile.
SkillFlame Barrier2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
SkillTaunt1
Gain 7 Block.
Apply 1 Vulnerable.
SkillShrug It Off1
Gain 8 Block.
Draw 1 card.
PowerFeel No Pain1
Whenever a card is Exhausted, gain 3 Block.
AttackFight Me!2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
AttackBludgeon3
Deal 32 damage.
SkillExpect a Fight2
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.
SkillBurning Pact1
Exhaust 1 card.
Draw 2 cards.
AttackHeadbutt1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
AttackBody Slam1
Deal damage equal to your Block.
AttackHemokinesis1
Lose 2 HP.
Deal 15 damage.
AttackWhirlwindX
Deal 5 damage to ALL enemies X times.
SkillDemonic Shield0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
AttackThrumming Hatchet1
Deal 11 damage.
At the start of your next turn, return this to your Hand.
SkillDiscovery1
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
AttackHand of Greed2
Deal 20 damage.
If Fatal, gain 20 Gold.
B
SkillBrand0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
AttackConflagration1
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
AttackDismantle1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
AttackTear Asunder2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
SkillPrimal Force0
Transform all Attacks in your Hand into Giant Rock.
SkillForgotten Ritual1
If you Exhausted a card this turn, gainIronclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
AttackSpite0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
SkillInfernal Blade1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
SkillSecond Wind1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
PowerRupture1
Whenever you lose HP on your turn, gain 1 Strength.
AttackBreakthrough1
Lose 1 HP.
Deal 9 damage to ALL enemies.
SkillArmaments1
Gain 5 Block.
Upgrade a card in your Hand.
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
SkillTrue Grit1
Gain 7 Block.
Exhaust 1 card at random.
PowerStone Armor1
Gain 4 Plating.
PowerBarricade3
Block is not removed at the start of your turn.
PowerStampede2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
PowerJuggling1
Add a copy of the third Attack you play each turn into your Hand.
AttackIron Wave1
Gain 5 Block.
Deal 5 damage.
AttackUnrelenting2
Deal 12 damage.
The next Attack you play costs 0 Ironclad Energy.
SkillTremble1
Apply 3 Vulnerable.
Exhaust.
AttackMolten Fist1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
AttackPerfected Strike2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
SkillThe Gambit0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
SkillDual Wield1
Choose an Attack or Power card. Add a copy of that card into your Hand.
SkillEntrench2
Double your Block.
C
PowerHellraiser2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
PowerInferno1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
PowerInflame1
Gain 2 Strength.
AttackCinder2
Deal 18 damage.
Exhaust 1 card at random.
AttackTwin Strike1
Deal 5 damage twice.
AttackRampage1
Deal 9 damage.
Increase this card's damage by 5 this combat.
AttackThunderclap1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
AttackSetup Strike1
Deal 7 damage.
Gain 2 Strength this turn.
AttackSword Boomerang1
Deal 3 damage to a random enemy 3 times.
AttackMangle3
Deal 15 damage.
Enemy loses 10 Strength this turn.
AttackHowl from Beyond3
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
PowerDrum of Battle0
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
AttackStrike1
Deal 6 damage.
SkillDefend1
Gain 5 Block.
AttackBash2
Deal 8 damage.
Apply 2 Vulnerable.
AttackClash0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
D
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
PowerTank1
Take double damage from enemies.
Allies take half damage from enemies.
PowerDemon Form3
At the start of your turn, gain 2 Strength.