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The Trial

The Trial

You join a line of people entering a massive building. As you pass under a golden archway, horns blare, confetti explodes, and streamers glide down from the ceiling! “Entrant 101-998, you are the DECIDER for today's Trial.”
Accept
Serve as today's Decider.
Reject
You are not allowed to Reject.

YOU CANNOT REFUSE!! Shouts the Grand Arbiter of the Courts. Those who reject this privilege are penalized with DEATH. Do you still defy!?
Accept
Give in. Serve as today's Decider.
Double Down
Face lethal repercussions.

Merchant

A wealthy-looking merchant, presents his case. He is accused of murder by one of his rivals. The evidence is thin, and you have a feeling that the man is innocent, but the onlookers seem out for blood.
DECIDE: Guilty
Add Regret to your Deck. Obtain 2 random Relics.

You rule that all of the man's possessions are to be taken and given as processing fees for the court. The crowd howls in glee!
DECIDE: Innocent
Add Shame to your Deck. Upgrade 2 cards.

You go with your conscience and rule that the man is innocent. Despite the boos and accusations of being a paid-off judge you feel like you did the right thing.

Noble

A powerful noble steps forward. You find a note in your pocket indicating that if you decide innocence you will be handsomely rewarded. The noble barely argues against the corruption charges and gives you a knowing smirk. You can't stop corruption but you can pocket some gold...
DECIDE: Guilty
Heal 10 HP.

The powerful noble was beheaded. One less corrupt noble.
DECIDE: Innocent
Add Regret to your Deck. Obtain 300 Gold.

You don't really know that he's guilty... Yeah, that's it! The bribe has nothing to do with the outcome here. Nope.

Nondescript

A nondescript woman with a hard-to-read face steps forward. She is charged with the crime of theft and con-artistry. When the woman speaks, you believe her, but ample witnesses attest to her misdeeds. Both sides of the story are compelling!
DECIDE: Guilty
Add Doubt to your Deck. Gain 2 card rewards.

You aren't totally sure, but making the hard choice, you think the evidence is adequate. Did you really make the right call?
DECIDE: Innocent
Add Doubt to your Deck. Transform 2 cards.

You aren't totally sure, but you have a reasonable doubt. You don't know if you made the right call, but innocence seems like the better choice.