Ancient
Colorless
Ancient
Colorless
Ancient
Colorless
Ancient
Colorless
Ancient
Upon pickup, obtain a random Rare Card to add to your Deck.
At the start of Elite combats, draw 2 additional cards.
Upon pickup, receive Greed. Gain 333 Gold.
Upon pickup, gain 150 Gold.
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Upon pickup, Transform 3 cards, then Upgrade them.
Elites drop an additional Relic when defeated.
Upon pickup, obtain a unique Curse and 3 Relics.
Upon pickup, obtain an Ancient Card.
You can no longer gain Gold. Gain
at the start of each turn. Upon pickup, gain 4 potion slots filled with random potions.
Upon pickup, Transform a starter card with an ancient version.
You may reroll each card reward once.
Upon pickup, Enchant a Skill with Imbued.
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
At the start of your turn, draw 1 additional card.
Upon pickup, Enchant all Defends with Goopy.
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Gain an additional
at the start of your 3rd turn, and every turn after that. Upon pickup, Enchant a card with Clone.
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Upon pickup, replace the Act 2 Map with a single special path.
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Gain
at the start of each turn. Extinguishes at the start of Act 3. At the start of your turn, spend 5 Gold to gain
. Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Gain
at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. The 5th card you play each turn is free.
At the start of each combat, fill all empty potion slots with random potions.
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Upon pickup, Transform up to 6 cards into Maul.
At the start of your turn, add a random Attack into your Hand. It costs 0
this turn. Every 4 cards you play, draw 1 card.
You may Cook at Rest Sites.
At the start of your turn, gain 7 Block.
Upon pickup, add 1 Enthralled to your Deck. Gain
at the start of each turn. At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
The Act 1 Boss drops 2 Relics.
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Upon pickup, gain 1 card reward and procure 1 random potion.
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Upon pickup, add 1 Neow's Fury to your Deck.
Upon pickup, Transform 1 card.
Upon pickup, raise your Max HP by 11.
Upon pickup, Upgrade a card.
Upon pickup, remove 2 cards from your Deck and take 13 damage.
Upon pickup, remove 1 card from your Deck.
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Upon pickup, obtain a random Relic.
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Upon pickup, remove 2 cards from your Deck.
Transform ALL Strikes and Defends.
Gain
at the start of each turn. ALL enemies start combat with 1 Strength. At the end of your turn, you no longer discard your Hand.
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Gain
at the start of each turn. You can no longer obtain potions. Gain
at the start of each turn. You cannot play more than 6 cards per turn. Gain
at the start of each turn. Card rewards now contain cards from other colors. At the start of each combat, add 1 Luminesce into your Hand.
Upon pickup, Upgrade 6 random cards.
See 15 cards from another character. Choose any number of them to add to your Deck.
Upon pickup, replace your starter Relic with an Ancient version.
Upon pickup, add 2 Relax to your Deck.
Doubles Block gained from a card, then goes to sleep for 2 turns.
If you end your turn with unspent
, gain an additional 
next turn. Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Upon pickup, add 1 Brightest Flame to your Deck.
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Start each combat with an additional 4
. Upon pickup, Upgrade 4 cards.
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Enchant all card rewards with Glam.
Upon pickup, add 1 Apotheosis to your Deck.
Upon pickup, raise your Max HP by 31.
Upon pickup, gain 999 Gold.
Gain
at the start of each turn. Powers cost 1 more
. Upon pickup, add 1 Whistle to your Deck.
The first card you play each combat is played an extra time.
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Whenever you kill an Elite, Upgrade 4 random cards.
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Create an Ethereal copy of the first Attack you play each turn.
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Gain
at the start of each turn. Vakuu plays your first turn for you.