Next turn, Summon 2 and gain 
. Gain 4
.
Cards cost an additional
this turn. Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Apply 21 Doom and 1 Weak to ALL enemies.
Gain 11 Block.
Next turn,
gain
. Ethereal.
Enemy loses 8 Strength this turn.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Lose 2 Strength.
Gain
at the start of each turn. Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Whenever you apply a debuff to an enemy, they take 9 damage.
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat. Ethereal.
At the start of your turn, gain
and draw 1 additional card. Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Retain.
Deal 11 damage X times.
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself. Summon 20.
Exhaust.
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
At the end of combat, you may remove a card from your Deck.
Eternal.
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 13 Doom.
Draw 1 card.
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
ALL players Summon 6.
Exhaust.
Ethereal.
The first Attack each turn deals 50% additional damage.
Whenever you draw an Ethereal card, draw 1 card.
Ethereal.
Draw 3 cards.
Deal 5 damage for each Ethereal card played this combat.
Retain.
Summon 3.
Osty heals 5 HP.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Ethereal.
Transform a card in your Draw Pile into Soul.
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Whenever you play an Ethereal card, gain 4 Block.
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Summon 5.
Ethereal.
Deal 13 damage.
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain
.
Exhaust. Osty deals 7 damage.
Add Retain to a card in your Hand.
Whenever you play a card that costs 
or more, gain 4 Block. Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Whenever you play a Soul, a random enemy loses 6 HP.
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Gain 13 Block.
Reduce this card's cost by
whenever ANYONE dies. Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Deal 10 damage.
The next Ethereal card you play costs 0
. Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Osty deals 12 damage.
This card costs 0
if Osty has attacked this turn. Osty deals 6 damage.
Retain.
Deal 27 damage.
Summon 4.
Gain 7 Block.
Retain.
Deal 8 damage to ALL enemies.
Deal 9 damage.
Add Ethereal to a card in your Hand.
Deal 52 damage.
Summon 3.
Exhaust 1 card from your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Whenever you apply Doom, gain 2 Block.
Whenever you play a Soul, Summon 1.
Whenever you play a card this turn, apply 3 Doom to the enemy.
Add Replay to a card in your Hand.
It costs an extra
.
Exhaust. If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Osty's attacks deal 4 additional damage.
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Osty deals 4 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile. Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Whenever Attacks deal damage, they also apply that much Doom.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Deal damage equal to the enemy's Doom.
Exhaust.
Deal 6 damage.
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.