
See the tier and commentary for all ranked Cards, Relics & Potions directly in the game while you play! Copy this tier list to import it into your overlay.
See the tier and commentary for all ranked Cards, Relics & Potions directly in the game while you play! Copy this tier list to import it into your overlay.
Energy plus two cards for zero cost is half an extra turn. What makes it unskippable is that it is hard to replace: damage and defence you can find elsewhere, but acceleration is scarce, and the alternatives need two cards stitched together to match it. The most-taken non-starter in the game, and rightly so.
Energy plus two cards for zero cost is half an extra turn. What makes it unskippable is that it is hard to replace: damage and defence you can find elsewhere, but acceleration is scarce, and the alternatives need two cards stitched together to match it. The most-taken non-starter in the game, and rightly so.









