Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Choose 1 of 3 random Colorless cards to add into your Hand.
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Gain 
. Deal 5 damage to a random enemy X times.
Deal 7 damage to ALL enemies 7 times.
Gain 1 Strength. ALL enemies lose 1 Strength.
Whenever you play a card, gain
. Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Gain 13 Block.
Forge 10.
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Whenever you create a card, gain 1 Strength.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Whenever you play an Attack, add a random Attack into your Hand.
At the start of your turn, Transform 1 card in your Hand.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Every 4
you spend,
gain
. If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
At the start of your turn, add 1 random Colorless card into your Hand.
Whenever you create a card, gain 3 Block.
Whenever you spend
, gain 2 Block for each
spent. Choose a card in your Hand to Transform into Minion Strike.
Gain 11 Block.
Next turn, gain 5 Block.
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Next turn,
gain
and
.
Retain your Hand this turn. Gain
.
Draw 1 card.
Next turn, draw 1 card. Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Next turn, put 2 cards from your Draw Pile into your Hand.
Deal 8 damage X times.
Double X if it's 4 or more.
Another player adds 1 random Colorless card to their Hand.
Add 1 random Colorless card into your Hand.
Exhaust.
At the start of your turn, gain 4 Vigor.
Whenever you spend or gain
, deal 3 damage to ALL enemies. At the end of combat, gain 30 Gold.
Sovereign Blade now hits an additional time.
Whenever you Forge, all allies Forge as well.
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Add 3 random Colorless cards into your Hand.
Exhaust.
Deal 11 damage.
Add a Debris into your Hand.
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile. Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Gain 8 Block.
Gain
. Gain 9 Block.
Gain 2 Vigor.
Deal 3 damage to ALL enemies for each
gained this turn. Forge 9.
Next turn, gain
. Deal 6 damage 3 times.
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
At the start of your turn, Forge 4.
Whenever you play Sovereign Blade, gain 10 Block.
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 15 damage.
Next turn, gain 
. Draw 6 cards.
Gain 6 Vigor.
At the start of your turn, gain 
. Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 30 damage.
If this kills an enemy, gain 



. Deal 7 damage.
Forge 7.
Deal 9 damage.
Gain
. Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Whenever you play a card this turn, gain 1 Strength this turn.
Forge 5.
Draw 2 cards.
Whenever you attack an enemy, it loses 1 Strength this turn.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Gain 
. Gain 5 Block.
Gain 8 Plating.
Deal 4 damage for each Skill already played this turn.
Deal 6 damage.