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Baalorlord Regent Tierlist

By Baalorlord
Baalorlord
Last Updated: June 4, 2026
S
PowerThe Sealed Throne13
SkillReflect13
PowerVoid Form3
SkillBulwark2
SkillGUARDS!!!2
SkillBig Bang0
PowerTyranny1
SkillCHARGE!!1
SkillParticle Wall02
AttackBombardment3
PowerArsenal1
AttackComet05
SkillDecisions, Decisions06
SkillDiscovery1
SkillSplash1
PowerCalamity3
PowerEntropy1
A
AttackMeteor Shower02
AttackCrash Landing1
AttackAstral Pulse03
SkillRoyal Gamble05
SkillHidden Cache1
AttackGamma Blast03
PowerOrbit2
PowerPale Blue Dot1
SkillThe Smith14
AttackKingly Kick4
AttackKingly Punch1
PowerSpectrum Shift2
PowerPillar of Creation1
PowerChild of the Stars1
SkillBEGONE!1
SkillGlitterstream2
SkillQuasar02
SkillManifest Authority1
SkillConvergence1
SkillGlow1
SkillKnow Thy Place0
AttackSupermassive1
SkillForegone Conclusion1
AttackHeavenly DrillX
AttackGuiding Star12
SkillLargesse0
SkillJack of All Trades0
PowerPrep Time1
B
PowerBlack Hole1
PowerRoyalties1
PowerSword Sage2
PowerHammer Time2
AttackDying Star13
SkillI Am Invincible1
AttackMake It So0
SkillBundle of Joy1
AttackCollision Course0
AttackShining Strike1
SkillSummon Forth1
AttackPhoton Cut1
SkillGather Light1
SkillCloak of Stars01
SkillPatter1
AttackRadiate0
SkillAlignment03
AttackStardust0X
SkillRefine Blade1
AttackCelestial Might2
SkillConqueror1
PowerFurnace1
PowerParry1
AttackCrush Under1
AttackHegemony2
SkillProphesize2
SkillTerraforming1
AttackFalling Star02
C
PowerGenesis2
PowerSeeking Edge1
AttackHeirloom Hammer2
SkillCosmic Indifference1
AttackKnockout Blow3
AttackDevastate14
AttackWrought in War1
AttackSolar Strike1
SkillGlimmer1
SkillMonologue0
SkillSpoils of Battle1
PowerMonarch's Gaze3
AttackBeat into Shape1
SkillVenerate1
SkillDefend1
D
PowerNeutron Aegis15
AttackSeven Stars27
AttackCrescent Spear11
AttackLunar Blast0
F
AttackStrike1
SkillResonance13
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 9 Block.
Return this card to your Hand.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Deal 14 damage to ALL enemies.
Gain 9 Regent Star Energy.
Exhaust.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Forge 30.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal 12 damage.
Draw 2 cards.
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Gain 7 Block.
Gain Regent EnergyRegent Energy.
Deal 5 damage to a random enemy X times.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 30 damage.
Deal 7 damage to ALL enemies 7 times.
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a Regent Star Energy cost.
Gain 1 Strength. ALL enemies lose 1 Strength.
Whenever you play a card, gain Regent Star Energy.
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Gain 13 Block.
Forge 10.
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Draw 1 card.
Gain Regent Energy.
Gain Regent Star Energy.
Forge 5.
Exhaust.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Whenever you create a card, gain 1 Strength.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Whenever you play an Attack, add a random Attack into your Hand.
At the start of your turn, Transform 1 card in your Hand.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Gain Regent Star Energy.
Next turn, gain Regent Star EnergyRegent Star EnergyRegent Star Energy.
Every 4Regent Energy you spend,
gain Regent Energy.
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
At the start of your turn, add 1 random Colorless card into your Hand.
Whenever you create a card, gain 3 Block.
Whenever you spend Regent Star Energy, gain 2 Block for each Regent Star Energy spent.
Choose a card in your Hand to Transform into Minion Strike.
Gain 11 Block.
Next turn, gain 5 Block.
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Next turn,
gain Regent Energy and Regent Star Energy.
Retain your Hand this turn.
Gain Regent Star Energy.
Draw 1 card.
Next turn, draw 1 card.
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Next turn, put 2 cards from your Draw Pile into your Hand.
Deal 8 damage X times.
Double X if it's 4 or more.
Another player adds 1 random Colorless card to their Hand.
Add 1 random Colorless card into your Hand.
Exhaust.
At the start of your turn, gain 4 Vigor.
Whenever you spend or gain Regent Star Energy, deal 3 damage to ALL enemies.
At the end of combat, gain 30 Gold.
Sovereign Blade now hits an additional time.
Whenever you Forge, all allies Forge as well.
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Add 3 random Colorless cards into your Hand.
Exhaust.
Deal 11 damage.
Add a Debris into your Hand.
Deal 8 damage.
Gain Regent Star EnergyRegent Star Energy.
Put this card on top of your Draw Pile.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Gain 8 Block.
Gain Regent Star Energy.
Gain 9 Block.
Gain 2 Vigor.
Deal 3 damage to ALL enemies for each Regent Star Energy gained this turn.
Forge 9.
Next turn, gain Regent Energy.
Deal 6 damage 3 times.
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
At the start of your turn, Forge 4.
Whenever you play Sovereign Blade, gain 10 Block.
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 15 damage.
Next turn, gain Regent EnergyRegent Energy.
Draw 6 cards.
Gain 6 Vigor.
At the start of your turn, gain Regent Star EnergyRegent Star Energy.
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 30 damage.
If this kills an enemy, gain Regent Star EnergyRegent Star EnergyRegent Star EnergyRegent Star EnergyRegent Star Energy.
Deal 7 damage.
Forge 7.
Deal 9 damage.
Gain Regent Star Energy.
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Whenever you play a card this turn, gain 1 Strength this turn.
Forge 5.
Draw 2 cards.
Whenever you attack an enemy, it loses 1 Strength this turn.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Gain Regent Star EnergyRegent Star Energy.
Gain 5 Block.
Gain 8 Plating.
Deal 4 damage for each Skill already played this turn.
Deal 6 damage.