

The number on Flak Cannon feels substantially too low to be exciting. It's a very bad card unless your deck creates a huge number of statuses or you're fighting an enemy which does. Fortunately for Flak Cannon, one of the Act 3 Bosses fits that bill, so it'll be worth picking up in situations where you're weak to that fight, but otherwise I'd recommend passing on it.

The ultimate payoff for a status-generating build. You can play any number of status-generating cards and not worry about drawing them as long as you play this before reshuffling the deck. Especially good with Strength to boost the damage.



































