Drum of Battle

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Character
Ironclad
Type
Power
Cost
0
Rarity
Uncommon

Drum of Battle+UPGRADED

Draw 3 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Jorbs
Jorbs
Jorbs
Slightly double-edged card, as it is possible to have a deck which relies on certain cards and can't afford for this to accidentally exhaust them. That said, Ironclad is very capable of building a strong enough deck that it can easily kill any enemy in the game before running out of gas from Exhaust effects like this, and right off the bat this card draws cards for 0 energy and then starts turning on your Exhaust synergies, so it'll be a good pick up for a lot of decks like those.
Baalorlord
Baalorlord
Baalorlord
This card has two upsides: immediate card draw and consistent activation of Exhaust synergies. Allows Evil Eye to block twice, or activates Dark Embrace and Feel No Pain. Exhausting random cards is a downside that can cause you to lose if your key cards are removed, so you must either end fights quickly after playing this or have a way to create new cards like Anger.