Overgrowth Events (Act 1)

Every event in Overgrowth, with its choices and the cards, relics and potions they involve.

Events

21 Total Events
Aroma of Chaos

Aroma of Chaos

Upon trudging through a thick underbrush and making it into a clearing, you're hit with an unplaceable nostalgia. A mix of floral scents, putrid decay, and something else entirely. The scent grows stronger with each step, and you feel as though the world around you is warping and twisting. Overcome with a sense of shifting chaos, you begin to lose your sense of self.

Let Go

Transform a card in your Deck.

Or
Maintain Control

Upgrade a card in your Deck.

Brain Leech

Brain Leech

*thunk* A sharp pain is felt atop your head and a thought stabs into your mind. SHARE KNOWLEDGE??? You are unsure how to proceed...

Rip the Leech Off

Lose 5 HP. Gain a Colorless card reward.

Or
Share Knowledge

Choose 1 of 5 random cards to add to your Deck.

Byrdonis Nest

Byrdonis Nest

You spot an enormous Shambling Beast chase off an injured Green Byrd. In the alcove the byrd fled from, a single unguarded egg lies abandoned. Your stomach gurgles...

Eat the Egg

Gain 7 Max HP.

Or
Take the Egg

Add Byrdonis Egg to your Deck.

Related

Byrdonis Egg
Byrdpip
Dense Vegetation

Dense Vegetation

Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind: You are lost, unprepared, and the inevitability of death is approaching. What do you do?

Rest

Heal [one rest-site's worth] HP. Fight some enemies.

Or
Trudge On

Gain 61-99 Gold. Lose 8 HP.

Jungle Maze Adventure

Jungle Maze Adventure

In a clearing, you run into a Ragtag Group of Adventurers looking down and gesturing at a gigantic maze. They offer to join forces with you in an Epic Quest to loot the riches of this maze. As an experienced adventurer yourself, it's clear this maze is filled with deadly traps and guardians. It would be easier if you work together, but then you would have to split the loot.

Join Forces

Gain 35-65 Gold.

Or
Solo Quest

Gain 135-165 Gold. Lose 18 HP.

Luminous Choir

Luminous Choir

You stumble upon a clearing bathed in an unnatural blue glow. Towering mushrooms pulse with bioluminescence, their caps swollen and glistening. As you approach, the fungi begin to emit haunting, melodic tones that reverberate throughout your chest. You notice something gleaming, embedded within the largest mushroom's flesh, pulsing in rhythm with the fungal song.

Offer Tribute

Pay 100-149 Gold. Obtain a random Relic.

Or
Reach into the Flesh

Remove 2 cards from your Deck. Add Spore Mind to your Deck.

Related

Spore Mind
Morphic Grove

Morphic Grove

You enter a grove of crystalline trees, and they begin to quiver excitedly! A chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees. One of the Morphics is fidgeting in the corner, clearly not as sociable as the others. Approach the group or the loner?

Group

Lose ALL of your Gold. Transform 2 cards.

Or
Loner

Gain 5 Max HP.

Room Full of Cheese

Room Full of Cheese

This room is full of cheese!!! You look around to see if there are any traps and above you is... more cheese. The candles in this room appear to be made of cheese. The furniture is also cheese. Suddenly, the door behind you slams shut. It is made of cheese.

Gorge

Choose 2 of 8 random Common cards to add to your Deck.

Or
Search

Lose 14 HP. Obtain the Chosen Cheese.

Related

The Chosen Cheese
Sapphire Seed

Sapphire Seed

You narrowly avoid stepping on a bright, sharp... seed? Its unmistakable color gives away that it's a Sapphire Seed! Weren't these incredible seeds supposed to be extinct!? Legends say that consuming one can greatly amplify your endurance, but what if you plant and nourish it instead?

Consume

Heal 9 HP. Upgrade a card in your Deck.

Or
Plant and Nourish

Enchant a card with Sown.

Self-Help Book

Self-Help Book

On the floor lies a tome, “Top 3 Ways to Conquer the Spire” The book is encrusted with blood so you find this manuscript highly suspicious. Will you read it?

Move On

You don't have any cards that can be Enchanted.

Or
Read the Entire Book

Choose a Power to Enchant with Swift 2.

+2 more choices

Slippery Bridge

Slippery Bridge

While crossing a rickety wooden bridge, there is a sudden torrent of rain. Massive gusts of wind buffet you, threatening to end your journey.

Hold On

Lose 3 HP. The card in the above option is randomized.

Or
Overcome

[One of your cards] is removed from your Deck.

The Sunken Statue

The Sunken Statue

You spot an aged statue half submerged in a pond; its hands gently rest atop a stone sword. Something is also glittering at the bottom of the pond. Votive offerings perhaps? You could really use some money...

Dive into the Water

Gain 101-121 Gold. Lose 7 HP.

Or
Grab the Sword

Obtain the Sword of Stone.

Related

Sword of Stone
Sword of Jade
Tablet of Truth

Tablet of Truth

You defeat a pair of Guardian Kin and make your way into a protected vault. Inside is a tablet with familiar inscriptions. Your intuition tells you that this language can be deciphered rather easily... However, once you begin deciphering you'll be locked in. The tablet gives off a soothing energy and you can smash it to receive its healing energies instead.

Decipher

Lose 3 Max HP. Upgrade a random card.

Or
Smash

Heal 20 HP.

Tea Master

Tea Master

You stumble into a dimly lit shack and find yourself immersed in a very peaceful space containing an obsessive variety of tea. The man inside gestures to a selection of teas, each neatly labeled with a premium price.

Bone Tea

Pay 50 Gold. At the start of the next combat, Upgrade your starting hand.

Or
Ember Tea

Pay 150 Gold. At the start of the next 5 combats, gain 2 Strength.

+1 more choice

Related

Bone Tea
Ember Tea
Tea of Discourtesy
The Future of Potions?

The Future of Potions?

You feel a faint rumbling as you round the corner to discover a gigantic spinning apparatus! It has several slots which appear to convert liquids into a highly compressed digestible tablet. The idea of turning these health tonics into a tiny morsel is uncomfortable but perhaps it's good to try new things?

Insert [[rarity]] Potion

Lose [one of your potions]. Obtain an Upgraded [same-rarity] [card of random type].

The Legends Were True

The Legends Were True

Entering into a pitch dark chamber, a sudden light pierces the darkness from above, just as the door slams behind you. Illuminated before you appears to be a podium with a map on it. You feel compelled to take it. Suspicious.

Nab the Map

Receive the Spoils Map.

Or
Slowly Find an Exit

Lose 8 HP. Procure 1 random Potion.

This or That?

This or That?

Arms suddenly jut out from a nearby hole, clutching a suspicious bag of riches and a clearly cursed relic. This... or That? a scratched-up voice whispers from below.

That

Add Clumsy to your Deck. Obtain a random Relic.

Or
This

Lose 6 HP. Gain 41-68 Gold.

Related

Clumsy
Unrest Site

Unrest Site

You find a secluded Rest Site and start a fire to get some rest. Or so you thought. Once the fire is started, it begins to swell, reaching not upwards but sideways towards a grove of oil-seeping trees. Should you try resting anyways?

Kill the Trees

Lose 8 Max HP. Obtain a random Relic.

Or
Rest Anyways

Heal to full HP. Receive Poor Sleep.

Related

Poor Sleep
Wellspring

Wellspring

You trace a low rumble to its source and find yourself captivated by a tranquil wellspring. The water is an emerald green with clusters of glowing motes. It looks inviting. What can possibly go wrong?

Bathe

Remove 1 card from your Deck. Add 1 Guilty to your Deck.

Or
Bottle

Procure 1 random Potion.

Related

Guilty
Whispering Hollow

Whispering Hollow

Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs. Such a creepy tree. It whispers. ...make exchange.....

Exchange Gold

Lose 26-44 Gold. Procure 2 random Potions.

Or
Hug the Tree

Lose 9 HP. Choose a card to Transform.