

Four Energy is a LOT of Energy. Pair this with Card Draw and put together an awesome turn, essentially no matter what you're doing, or combine it with some big Energy combo like Multi-Cast + Dark Orb to instantly end a fight. It's possible to not want this yet in Act 1, but it'll often be very exciting later on in the run.

Huge burst energy that works especially well with good card draw or with Hologram to combo this with expensive cards.









































