Background

Pommel Strike

Deal 9 damage. Draw 1 card.
Ironclad
Attack
1
Common

Pommel Strike+UPGRADED

Deal 10 damage. Draw 2 cards.
Jorbs
Jorbs
Jorbs
A passable damage common for Act 1 which is particularly worth picking up because of its ability to participate in combos later on in the run. Drawing two cards for 1 energy lets you draw more energy generation and more card draw, potentially nonstop until the enemy is dead. Can do some pretty silly things with Hellraiser, too.