Offering

Offering

Lose 6 HP. Gain Ironclad EnergyIronclad Energy. Draw 3 cards. Exhaust.
Character
Ironclad
Type
Skill
Cost
0
Rarity
Rare

Offering+UPGRADED

Lose 6 HP. Gain Ironclad EnergyIronclad Energy. Draw 5 cards. Exhaust.
Jorbs
Jorbs
Jorbs
The effect on this card is well worth the 6 lost HP in most fights in the game. Sometimes Ironclad's runs will depend on resting at campfires to stay alive, while taking damage to his own cards in fights to get through the fights efficiently, and that's okay! Nothing wrong with resting at a campfire if it's keeping you alive and your endgame strategy isn't dependent on upgrading specific cards.