

Null is a very inoffensive card which unfortunately doesn't do very much. Like, it does three things which aren't very good at the same time. Paying attention to factors which could make any of its parts better than usual, like excess energy, desperate need for Weak, or desperate need for Scaling damage, could give you reasons to take it, but by default I'm skipping this.

Extremely efficient value package providing substantial damage as well as Weak. Very good add in the early floors, or for any deck that wants Weak plus orb generation.








































