





Cinder
Deal 17 damage. Exhaust the top card of your Draw Pile.
Ironclad
Attack
2
Common
Cinder+UPGRADED
Deal 22 damage. Exhaust the top card of your Draw Pile.

The best thing about this card is that it deals 15 damage for 2 energy, which already isn't that good. Exhausting the top 2 cards in your Draw Pile is occasionally going to be an upside, but will usually be neutral or negative.

Risky if you don't know what the top 2 cards are - always double check the draw pile! Suspiciously low damage for a 2-cost attack. Exhausting more than 1 card with 1 card play is very valuable.











