Break

Break

Deal 20 damage. Apply 5 Vulnerable.
Character
Ironclad
Type
Attack
Cost
1
Rarity
Ancient

Break+UPGRADED

Deal 30 damage. Apply 7 Vulnerable.
Jorbs
Jorbs
Jorbs
For me, Ironclad's vulnerable synergies are some of the most awkward in the game. What's the point of stacking 5 Vulnerable on something? If you're making it Vulnerable isn't the point to kill it quickly, so you don't need that much? That said, cards like Bully or Dominate can benefit a lot from a card like Break. It might be a card you pick up if you've grabbed one of those earlier in the run and then get offered it from your Ancient reward.