Background
Body Slam1
Deal damage equal to your Block.
Body Slam+0
Deal damage equal to your Block.

Body Slam

Deal damage equal to your Block.
Ironclad
Attack
1
Common

Body Slam+UPGRADED

Cost changes from 1 to 0
Jorbs
Jorbs
Jorbs
It might be hard to justify taking Body Slam on early floors, but if you can it will both provide good tempo turns with big block cards or relics, or become a massive damage dealer late game once you've assembled a block-gaining engine.
Baalorload
Baalorload
Baalorlord
Low output in the early game makes it difficult to take this card - early on, you need better attacks to deal with enemies. By the time this card is good, you already have a damage plan. Figuring out the correct time to pivot to this card is key. With the right build, this is the best damage output for Clad lategame.