

Suprimir
Inata. Cause 11 de dano. Aplique 3 de Fraqueza.
- Personagem
- Silent
- Tipo
- Ataque
- Custo
- 0
- Raridade
- Ancestral
Suprimir+MELHORADO
Inata. Cause 17 de dano. Aplique 5 de Fraqueza.



58% comprado quando oferecido+6% Taxa de vitórias do Ato+3% Taxa de vitórias da sérieCom base em 12.000 Lojas do Ato 1
em séries de um jogador de Silent







Definitely not my favorite Ancient bonus. The big hurdle for it is that so many enemies have friends or Artifact charges, and in those fights it doesn't manage to shut them down. Also, what's the point of applying lots of weak to the enemy you're dealing all your damage to in a fight with multiple enemies; you're going to kill that enemy first presumably, and then the Weak will be wasted. That said, it still creates an absurd amount of output for 0 energy.

Big upfront damage plus Weak that practically lasts all fight. What's not to love?


































