




选取升级率 33%+0% 幕胜率+0% 对局胜率基于 静默猎手 单人游戏 对局中的 4,100 个第 2 幕铁匠事件






























Definitely not my favorite Ancient bonus. The big hurdle for it is that so many enemies have friends or Artifact charges, and in those fights it doesn't manage to shut them down. Also, what's the point of applying lots of weak to the enemy you're dealing all your damage to in a fight with multiple enemies; you're going to kill that enemy first presumably, and then the Weak will be wasted. That said, it still creates an absurd amount of output for 0 energy.

Big upfront damage plus Weak that practically lasts all fight. What's not to love?