Slay the Spire 2 v0.99.0 вышла в ветке beta . Этот патч изменил 1 реликвия.

Изменения реликвий

Полные патчноуты доступны только на английском.

Beta Patch Notes - v0.99, опубликовано Mega Crit в Steam

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

BALANCE

Players, enemies, and pets can no longer have their HP increased above 999,999,999

ART

Add icon for Murderous run modifier

Added portrait art for the following cards:

Feeding Frenzy

Sloth

Waste Away

BUG FIXES

General:

Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen

Fixed crash when interacting with potions during combat transitions

Fixed crash when syncing cloud saves on Windows

Fixed rare save data loss on Windows when power is lost during a save

Fixed crash when quickly navigating away from menus

Fixed dev console failing to match commands on non-English system locales

Fixed potential softlock when auto-played cards trigger grid or card selection

Fixed state divergence related to discarding potions too soon after combat ends

Fixed being able to "peek" in card screens outside of combat

Fixed closing the settings menu while a dropdown is open not also closing the dropdown

Fixed navigating down the dropdown items causing the settings to scroll down

Fixed softlock when auto-played cards triggered card selection

Ironclad:

Fixed Hellraiser power playing Strikes if there are no valid targets

Potions & Relics:

Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1

Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards

Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards

Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block

Enemies:

Fixed missing Kaiser Crab boss death VFX

Fixed Kaiser Crab face animation not looping after a claw takes damage

Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move

Ancients:

Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1

Events:

Fixed softlock when dying in the Jungle Maze Adventure event

Fixed softlock if you die in the Room Full of Cheese event

Multiplayer:

Fixed softlock when any player has Potion Belt and Alchemical Coffer relics

Fixed being unable to navigate via controller if you unready yourself in lobby

Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards

Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes

Fixed softlock when queueing a potion to be thrown after the enemy would die

Fixed crash when returning to the map after loading a multiplayer save

Fixed host and client sometimes generating different maps from the same seed

Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics

Fixed softlock caused by a player dying with cards in their hand

Fixed state divergence related to playing Huddle Up during another player's card selection

Fixed timing-related state divergence occurring at the end of a combat

Fixed rare instances of getting stuck at an empty chest

Localization:

Fixed crash when selecting Ironclad on Turkish locale systems

Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards

Fixed an issue when viewing run histories in Russian where the player played as The Defect

Fixed an issue with Buffer+ card's description when playing in Portuguese

Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish

Fixed an issue with Colossus card's hovertips when playing in German

Fixed an issue with the "Accept" option in The Trial event when playing in French

Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean

LOCALIZATION

Added more translated text for various languages

Fixed translation and formatting errors for the following languages:

Italian

Russian

Simplified Chinese

Turkish

German

Spanish

Polish

Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering

Improved Korean font spacing

Improved Russian and Thai font rendering

Improved the look of Simplified Chinese font

Share button in stats screen now utilizes correct localized string

MODDING

Reworked mod structure

mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named <mod_id>.json - see ModManifest for the new JSON structure.

PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.

settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.

Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.

Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.

Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

Изменения реликвий