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Loop has low but consistent output. It's unfortunate that it doesn't combo well with temporary Focus, but it does enough with a Frost Orb (or perhaps Dark Orb if you're in a run using those) to be worth picking up, and it's an especially valuable upgrade, so I'm more likely to take it if I have a campfire coming up and no cards I really want to upgrade yet.

Activating your orbs additional times has some nice benefits, but there are downsides. This won't take effect until next turn and can't benefit from temporary focus since it happens at the start of turn, which means this card is fairly weak in the early game. Most useful when boosting a Dark orb.