





提示時に14%が選択アクト勝率 -7%ラン勝率 -5% ディフェクト シングルプレイ ランの
アクト1のカード報酬 35,000 件に基づく































Fusion's main use case is in a deck which wants to do some fancy Double Energy or Multi-Cast combos and needs a Plasma Orb to set them up. The rest of the time this is a very slow Energy gain card on a character that doesn't need one.

Trade short-term energy for gradual energy per turn. Alternately, Dualcast the plasma for an immediate spike of energy. Very good with Compile Driver.